Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not.
With a higher defense and no melee penalty, the zealot is more durable than the monk. And with twice the shots, it will remain relevant longer in combat, as well. A useful upgrade.
|Pikeman · Archer · Griffin · Swordsman · Monk · Cavalier · Angel|
|Halberdier · Marksman · Royal griffin · Crusader · Zealot · Champion · Archangel|