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The wolf is a third-tier creature of the Plains faction in Heroes of Might and Magic: A Strategic Quest. It is renowned for its high velocity, attacking capabilities and double strike ability, which became legendary in subsequent games of the series.

The wolf can be considered an opposite of the pikeman, having low defense and high attack abilities and despite having the same cost, is considered to be superior. Their double attack ability assumes there is a retaliation in-between, so try to get the targeted enemy to waste the retaliation on another stack, ensuring that the wolf will not get hurt in his weak defense. The wolf's speed is very good, so the creature can be kept far away from the battle and ordered to charge suddenly, ensuring it will attack first.

When fighting a Barbarian army, try to get rid of the wolves quickly because, while presenting a big threat when attacking, they cannot take much damage. The wolf is the only fast Plains unit, so they are very well suited to go with Barbarian scouts, who are very good pathfinders on rough terrain.

Heroes of Might and Magic I creatures
Farm (Knight) units Peasant - Archer - Pikeman - Swordsman - Cavalry - Paladin
Plains (Barbarian) units Goblin - Orc - Wolf - Ogre - Troll - Cyclops
Forest (Sorceress) units Sprite - Dwarf - Elf - Druid - Unicorn - Phoenix
Mountain (Warlock) units Centaur - Gargoyle - Griffin - Minotaur - Hydra - Dragon
Neutral creatures Rogue - Nomad - Ghost - Genie