The Wizard King is an advanced class in Heroes of Might and Magic IV. It requires specialization in Nobility and Order Magic.
Due to having already one of these skills, Mages and Lords are likely candidates for this class.
Effect[]
The bonus of the Wizard King gives targets struck by its melee or ranged attacks maximum bad luck (which is -10). This is the same as being struck by misfortune spell.
Skills[]
The Wizard King has the following priorities to learn secondary skills:
- 4: Nobility and Order Magic, as well as all of their related skills, have a priority of 4.
- 2: Combat, Melee, Magic Resistance
- Tactics, as well as all of its related skills, have a priority of 2.
- 1: Archery, Conjuration, Herbalism, Meditation, Pathfinding, Pyromancy, Scouting, Seamanship, Sorcery, Summoning
- Death Magic and Life Magic, as well as all of their related skills, have a priority of 1.
- 0: Chaos Magic, Nature Magic, Stealth
Notes[]
- The description states that Wizard King inflicts the misfortune effect on melee attacks, though it also applies for ranged attacks as well.
Heroes of Might and Magic IV classes | ||
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Standard hero classes | Knight - Death Knight - Lord - Thief - Archer - Barbarian - Priest - Necromancer - Mage - Sorcerer - Druid | |
Advanced classes | Archmage - Assassin - Bard - Battle Mage - Beast Lord - Beastmaster - Cardinal - Crusader - Dark Lord - Dark Priest - Demonologist - Enchanter - Field Marshal - Fire Diviner - Fireguard - General - Guildmaster - Heretic - Illusionist - Lich - Lord Commander - Monk - Ninja - Paladin - Prophet - Pyromancer - Ranger - Reaver - Seer - Shadow Mage - Summoner - Warden - Warlock - Warlord - Witch King - Wizard - Wizard King |