Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
When leveling up, wizards are most likely to gain knowledge (50%) or spellpower (40%), and less likely to learn attack or defense (5% each) for the first ten levels. After level ten, they learn attack and defense (30% each) before knowledge or spell power (20% each).
|8||Eagle Eye, Mysticism, Sorcery|
|4||Ballistics, Diplomacy, Leadership, Learning, Luck|
|3||Earth Magic, Water Magic|
|2||Archery, Fire Magic, Logistics, Pathfinding, Scouting|
|1||Armorer, Artillery, Navigation, Offense, Tactics|
|Tower heroes in Heroes III|
|Fafner · Iona · Josephine · Neela · Piquedram · Rissa · Thane · Torosar|
|Aine · Astral · Cyra · Daremyth · Halon · Serena · Solmyr · Theodorus|