"A mysterious chain of islands has risen from the sea, and are rich with powerful magic. You, as well as many other eager mages, seek to control this mighty force. Whomever can control these islands will shape the destiny of the next age."
Wizard's Isle is one of the four campaigns in the Heroes of Might and Magic II: The Price of Loyalty expansion. Wizard's Isle has four scenarios, one of which is optional, and tells the story of a group of wizards fighting for control of the Fount of Wizardry, which can bring great arcane power.
Scenarios[]
| Heroes of Might and Magic II: The Price of Loyalty | ||
|---|---|---|
| Heroes | Viscount Kraeger — Ibn Fadlan — Gallavant — Lord Alberon — Drakonia — Martine — Jarkonas I — Jarkonas VI — Joseph — Crazy Uncle Ivan — Solmyr | |
| Campaigns | The Price of Loyalty — Voyage Home — Descendants — Wizard's Isle — Wizard's Land | |
| Terms | Alchemist's tower — Anduran — Arena — Artifacts — Battle Garb of Anduran — Elemental Altars — Harondale — Hut of the Magi — Jail — Kingdom of Jarkonas — Mermaid — Traveller's tent — Lord Alberon's Kingdom — Shrouded Isles — Sirens — Stables — The Empire | |