The Witch King is an advanced class in Heroes of Might and Magic IV. It requires specialization in Nobility and Chaos Magic.
Due to having already one of these skills, Lords and Sorcerers are likely candidates for this class.
Effect[]
The bonus of the Witch King lets them cause Fear in melee targets, which causes the target to run away for a short distance and prevents it from retaliating.
Skills[]
The Witch King has the following priorities to learn secondary skills:
- 4: Chaos Magic and Nobility, as well as all of their related skills, have a priority of 4.
- 3: Death Magic, as well as all of its related skills, have a priority of 3.
- 2: Combat and Tactics, as well as all of their related skills, have a priority of 2.
- 1: Charm, Enchantment, Healing, Pathfinding, Resurrection, Scouting, Seamanship, Spirituality, Wizardry
- Nature Magic, as well as all of its related skills, have a priority of 1.
- 0: Life Magic, Order Magic, Stealth
Notable witch kings[]
Notes[]
- The description states that the hero needs to learn Chaos Magic, Nobility and Death Magic, though the latter skill is not actually required.
Heroes of Might and Magic IV classes | ||
---|---|---|
Standard hero classes | Knight - Death Knight - Lord - Thief - Archer - Barbarian - Priest - Necromancer - Mage - Sorcerer - Druid | |
Advanced classes | Archmage - Assassin - Bard - Battle Mage - Beast Lord - Beastmaster - Cardinal - Crusader - Dark Lord - Dark Priest - Demonologist - Enchanter - Field Marshal - Fire Diviner - Fireguard - General - Guildmaster - Heretic - Illusionist - Lich - Lord Commander - Monk - Ninja - Paladin - Prophet - Pyromancer - Ranger - Reaver - Seer - Shadow Mage - Summoner - Warden - Warlock - Warlord - Witch King - Wizard - Wizard King |