- For the magical school in other games, see Water magic.
- For the list of Water Magic spells, see Water Magic spells (H7).

Water Magic icon.
Water Magic is a skill in Might & Magic: Heroes VII.
The Water Magic skill is available to:
- Enchanter at Grandmaster level;
- Djinn Lord, Necromancer, Thornsower and Wizard at Master level;
- Alchemist, Avenger, Bone Guard, Earth Shaper, Ebon Knight, Embalmer, Mystic, Shaman and Storm Caller at Expert level.
Abilities[]
- At Novice level, Water Magic grants the hero the following effect:
- Makes Water spells more effective and increases the hero's Arcane Knowledge by 1.OffBck
- At Expert level, Water Magic grants the hero the following effect:
- Makes Water spells more effective and increases the hero's Arcane Knowledge by additional 2.OffBck
- At Master level, Water Magic grants the hero the following effect:
- Makes Water spells more effective and increases the hero's Arcane Knowledge by additional 3.OffBck
Icon | Name | Level | Description |
---|---|---|---|
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Water shield | Novice | All friendly creatures start the combat with a Water shield that reduces the first damage dealt to the creature by 25% Lasts for 3 turns.OffBck |
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Master of Water I | Novice | Fog Shroud isn't removed anymore if the creature receives damage. Blizzard now reduces creatures' movement for 3 turns.OffBck |
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Water scholar | Novice | Reduces mana cost of Water spells by 20%.OffBck |
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Water wisdom | Expert | +4 Magic for Water spells. Every other wisdom ability adds +4 Magic to this bonus.OffBck |
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Master of Water II | Expert | Creatures damaged by Frost Bolt or Ice Strike additionally get -3 Movement for 3 turns.OffBck |
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Master of Water III | Master | Liquid Membrane additionally increases Movement by 5 Creatures damaged by Circle of Winter additionally get -3 Movement for 3 turns.OffBck |
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Frostbite | Grandmaster | At the start of an enemy creature's turn it gets up to 120 Water damage for each negative water effect on it.OffBck |