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For other uses, see Warlock.

"There are the Elemental Magics, and then there is Chaos!"

The Warlock is the Neutral magic hero class of the Inferno class in Might & Magic: Heroes VI. Its faction ability is Gating.

The Warlock's Blood counterpart is the Pyromancer, and the Tears counterpart is the Demonist.

The magic of Chaos is a powerful force that has more than once turned a curious Priest away from their Dragon God, or an ambitious Wizard from the reasonable precepts of Sar-Issus. These Sheogh-bent mages are called Warlocks, and their reputation on the battlefield is infamous. Often the leaders of secret armies of Demon Cultists in times of peace, when demons escape Sheogh, they willingly swarm to the Warlock’s banner.OffBck

Abilities[]

Warlock's abilities (Neutral)
Scorching strike
Scorching Strike
Chaos magic
Chaos Magic H6
Inferno heroes know in advance whether their default attacks will be critical hits. Might increases the damage bonus of the critical hits. When channeled by the servants of Urgash, Magic is tainted by Chaos, which makes it less stable and predictable. All spells cast by the Hero have 50% chance to get their Mana cost reduced by 20%.
Heroic strike (Fire) Passive ability

Development[]

Stats Warlock (beginning) Warlock (final)
Might Power 2 10
Might Defense 1 7
Magic Power 2 19
Magic Defense 2 17
Leadership 0 4
Destiny 2 10

Known warlocks[]

Gallery[]


Might & Magic: Heroes VI Icon-H6
Faction Blood
Blood Reputation
Neutral
Neutral Reputation
Tears
Tears Reputation
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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