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Warlock
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Wizard
For other uses of the term, see Warlock.

"The Warlock units are slow and expensive, but have high hit points and good Attack and Defense skills. Poor in the midgame, Warlock creatures are effective in the early game, and show their true colors in the endgame, where Dragons rule the battlefield. Warlocks can have success on small maps, but generally do better on larger maps where they have time to develop Dragons."
—Heroes II Manual

The Warlock is both a faction and a class of Hero in Heroes of Might and Magic II.

Lore[]

The Warlock faction is based on the Mountain faction from Heroes of Might and Magic I, using the same creatures. The Warlock faction relies on strong, expensive fighters to fill their ranks.

Due to the Dungeon building, which generates 500 gold each day, the Warlocks gain more gold than any other faction.

The Dragon is the only creature in the game that can be upgraded twice, and it is also one of the most powerful - only the Wizard's Titan can hope to match it in battle.

Creatures[]

Tier Unit Icon Description Att Def Dmg Shots HP Speed Growth Hire cost Upg. cost
1 Centaur
Heroes II Centaur Icon
Centaurs are the only range strike creature available to the Warlock and are valuable for that reason. 3 1 1-2 8 5 average 8 60 Heroes II Gold
2 Gargoyle
Heroes II Gargoyle Icon
Flies. Due to their speed and toughness, Gargoyles are one of the most useful Warlock creatures. 4 7 2-3 15 very fast 6 200 Heroes II Gold
3 Griffin
Heroes II Griffin Icon
Flies. May retaliate against any number of attackers. Griffins are able to fight large numbers of creatures and prove victorious. 6 6 3-5 25 average 4 300 Heroes II Gold
4 Minotaur
Heroes II Minotaur Icon
Minotaurs are good offensive creatures but are slow compared to the earlier Warlock creatures. 9 8 5-10 35 average 3 400 Heroes II Gold 200 Heroes II Gold
4+ Minotaur King
Heroes II Minotaur King Icon
The Minotaur upgrade saves the Warlock in the midgame because of the increased speed and toughness. 9 8 5-10 45 very fast 3 500 Heroes II Gold
5 Hydra
Heroes II Hydra Icon
Attacks all adjacent enemies. Though powerful, their slow speed makes the Hydra most useful as a garrison creature. 8 9 6-12 75 very slow 2 800 Heroes II Gold
6 Green Dragon
Heroes II Green Dragon Icon
Flies. Attack affects two hexes. Immune to spells. The Dragon easily reigns as the best sixth level creature and can fight small armies itself. 12 12 25-50 200 average 1 3000 Heroes II Gold
1 Heroes II Sulfur
1000 Heroes II Gold
2000 Heroes II Gold
2 Heroes II Sulfur
6+ Red Dragon
Heroes II Red Dragon Icon
Flies. Attack affects two hexes. Immune to spells. The first upgrade to the Dragon improves speed, toughness, and skill. 13 13 25-50 250 fast 1 3500 Heroes II Gold
1 Heroes II Sulfur
1000 Heroes II Gold
2 Heroes II Sulfur
6++ Black Dragon
Heroes II Black Dragon Icon
Flies. Attack affects two hexes. Immune to spells. The second upgrade to the Dragon improves again in speed, toughness, and skill. 14 14 25-50 300 very fast 1 4000 Heroes II Gold
2 Heroes II Sulfur

Buildings[]

Basic[]

 
Heroes II Warlock Tent Heroes II Warlock Castle Heroes II Warlock StatueHeroes II Warlock WellHeroes II Warlock Tavern
Tent Castle StatueWellTavern
The Tent provides workers to build a castle, provided the materials and the gold are available. The Castle improves town defense and increases income to 1000 gold per day. The Statue increases your town's income by 250 per day.The Well increases the growth rate of all dwellings by 2 creatures per week.The Tavern increases morale for troops defending the castle.

Requires:

N/A

Requires:

20 Heroes II Wood 20 Heroes II Ore
5000 Heroes II Gold

Requires:

5 Heroes II Ore
1250 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Heroes II Warlock MarketplaceHeroes II Warlock Thieves' GuildWarlock Shipyard - H2Heroes II Warlock WaterfallHeroes II Warlock Dungeon
MarketplaceThieves' guildShipyardWaterfallDungeon
The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.The Shipyard allows ships to be built.The Waterfall increases production of centaurs by 8 per week.The Dungeon increases the income of the town by 500 Heroes II Gold / day.

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
750 Heroes II Gold
Castle

Requires:

20 Heroes II Wood
2000 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Castle

Requires:

5 Heroes II Wood 10 Heroes II Ore
3000 Heroes II Gold
Castle
 


Castle upgrades[]

 
Heroes II Warlock Left Turret Heroes II Warlock Right Turret Heroes II Warlock MoatHeroes II Warlock Captain's Quarters
Left turret Right turret MoatCaptain's quarters
The Left Turret provides extra firepower during combat. The Right Turret provides extra firepower during combat. The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.The Captain's Quarters provide a captain to assist in the castle's defense when no hero is present.

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

750 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle
 


Mage guild[]

 
Heroes II Warlock Mage Guild Heroes II Warlock Mage Guild Heroes II Warlock Mage GuildHeroes II Warlock Mage GuildHeroes II Warlock Mage Guild
Mage guild (level 1) Mage guild (level 2) Mage guild (level 3)Mage guild (level 4)Mage guild (level 5)
The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.

Requires:

5 Heroes II Wood 5 Heroes II Ore
2000 Heroes II Gold
Castle

Requires:

5 Heroes II Wood 5 Heroes II Ore
4 Heroes II Mercury 4 Heroes II Sulfur
4 Heroes II Crystal 4 Heroes II Gems
1000 Heroes II Gold
Mage guild level 1

Requires:

5 Heroes II Wood 5 Heroes II Ore
6 Heroes II Mercury 6 Heroes II Sulfur
6 Heroes II Crystal 6 Heroes II Gems
1000 Heroes II Gold
Mage guild level 2

Requires:

5 Heroes II Wood 5 Heroes II Ore
8 Heroes II Mercury 8 Heroes II Sulfur
8 Heroes II Crystal 8 Heroes II Gems
1000 Heroes II Gold
Mage guild level 3

Requires:

5 Heroes II Wood 5 Heroes II Ore
10 Heroes II Mercury 10 Heroes II Sulfur
10 Heroes II Crystal 10 Heroes II Gems
1000 Heroes II Gold
Mage guild level 4
 


Creature production buildings[]

Unupgraded[]

 
Heroes II Warlock Cave Heroes II Warlock Crypt Heroes II Warlock NestHeroes II Warlock MazeHeroes II Warlock Swamp
Cave Crypt NestMazeSwamp
The Cave produces centaurs. The Crypt produces gargoyles. The Nest produces griffins.The Maze produces minotaurs.The Swamp produces hydras.

Requires:

500 Heroes II Gold
Castle

Requires:

10 Heroes II Ore
1000 Heroes II Gold
Cave

Requires:

2000 Heroes II Gold
Cave

Requires:

10 Heroes II Gems
3000 Heroes II Gold
Crypt

Requires:

10 Heroes II Sulfur
4000 Heroes II Gold
Nest

Heroes II Warlock Green Tower
Green tower
The Green Tower produces green dragons.

Requires:

30 Heroes II Ore 20 Heroes II Sulfur
15000 Heroes II Gold
Maze
Swamp
 


Upgraded[]

 
Heroes II Warlock Upg. Maze Heroes II Warlock Red Tower Heroes II Warlock Black Tower
Upg. Maze Red tower Black tower
The Upg. Maze produces minotaur kings. The Red Tower produces red dragons. The Black Tower produces black dragons.

Requires:

5 Heroes II Gems
2000 Heroes II Gold
Maze

Requires:

5 Heroes II Ore 10 Heroes II Sulfur
5000 Heroes II Gold
Green tower

Requires:

5 Heroes II Ore 10 Heroes II Sulfur
5000 Heroes II Gold
Red tower
 


Heroes[]

H2-Warlock

The Warlock is the namesake class of the Warlock faction. Warlocks are Magic heroes, and start with 3 Spellpower and 2 Knowledge, and the skills Basic Wisdom and Advanced Scouting.

Skills[]

  • Primary skill When levelling up below level ten, the Warlock has a 10% chance to increase Attack, a 10% chance to increase Defense, a 50% chance to increase Spellpower, and a 30% chance to increase Knowledge. At level ten and beyond, it's 20% each for Attack and Defense and 30% for Spellpower and Knowledge.
  • Secondary skills: The Warlock is most likely to learn Wisdom, followed by Scouting, followed by Ballistics, Eagle Eye, and Mysticism, followed by Diplomacy, Estates, Logistics, Navigation, and Pathfinding, and least likely to learn Archery, Leadership, Luck, or Necromancy. The Warlock is the only hero class that can learn all secondary skills.

The various warlock heroes seen in Heroes II.

Standard[]

Campaign Only (The Succession Wars)[]

Campaign Only (Price of Loyalty)[]