- For other uses of the term, see Warlock.
"The Warlock units are slow and expensive, but have high hit points and good Attack and Defense skills. Poor in the midgame, Warlock creatures are effective in the early game, and show their true colors in the endgame, where Dragons rule the battlefield. Warlocks can have success on small maps, but generally do better on larger maps where they have time to develop Dragons."
—Heroes II Manual
Due to the Dungeon building, which generates 500 gold each day, the Warlocks gain more gold than any other faction.
All text is taken from the Heroes II manual.
|1||Centaur||Centaurs are the only range strike creature available to the Warlock and are valuable for that reason.|
|2||Gargoyle||Flies. Due to their speed and toughness, Gargoyles are one of the most useful Warlock creatures.|
|3||Griffin||Flies. May retaliate against any number of attackers. Griffins are able to fight large numbers of creatures and prove victorious.|
|4||Minotaur||Minotaurs are good offensive creatures but are slow compared to the earlier Warlock creatures.|
|4+||Minotaur King||The Minotaur upgrade saves the Warlock in the midgame because of the increased speed and toughness.|
|5||Hydra||Attacks all adjacent enemies. Though powerful, their slow speed makes the Hydra most useful as a garrison creature.|
|6||Green Dragon||Flies. Attack affects two hexes. Immune to spells. The Dragon easily reigns as the best sixth level creature and can fight small armies itself.|
|6+||Red Dragon||Flies. Attack affects two hexes. Immune to spells. The first upgrade to the Dragon improves speed, toughness, and skill.|
|6++||Black Dragon||Flies. Attack affects two hexes. Immune to spells. The second upgrade to the Dragon improves again in speed, toughness, and skill.|
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- Primary skill When levelling up below level ten, the Warlock has a 10% chance to increase Attack, a 10% chance to increase Defense, a 50% chance to increase Spellpower, and a 30% chance to increase Knowledge. At level ten and beyond, it's 20% each for Attack and Defense and 30% for Spellpower and Knowledge.
- Secondary skills: The Warlock is most likely to learn Wisdom, followed by Scouting, followed by Ballistics, Eagle Eye, and Mysticism, followed by Diplomacy, Estates, Logistics, Navigation, and Pathfinding, and least likely to learn Archery, Leadership, Luck, or Necromancy. The Warlock is the only hero class that can learn all secondary skills.
The various warlock heroes seen in Heroes II.