![]() Barbarian |
![]() Knight |
![]() Necromancer |
![]() Sorceress |
![]() Warlock | ![]() Wizard |
- For other uses of the term, see Warlock.
"The Warlock units are slow and expensive, but have high hit points and good Attack and Defense skills. Poor in the midgame, Warlock creatures are effective in the early game, and show their true colors in the endgame, where Dragons rule the battlefield. Warlocks can have success on small maps, but generally do better on larger maps where they have time to develop Dragons."
—Heroes II Manual
The Warlock is both a faction and a class of Hero in Heroes of Might and Magic II.
Lore[]
The Warlock faction is based on the Mountain faction from Heroes of Might and Magic I, using the same creatures. The Warlock faction relies on strong, expensive fighters to fill their ranks.
Due to the Dungeon building, which generates 500 gold each day, the Warlocks gain more gold than any other faction.
The Dragon is the only creature in the game that can be upgraded twice, and it is also one of the most powerful - only the Wizard's Titan can hope to match it in battle.
Creatures[]
| Tier | Unit | Icon | Description | Att | Def | Dmg | Shots | HP | Speed | Growth | Hire cost | Upg. cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Centaur | Centaurs are the only range strike creature available to the Warlock and are valuable for that reason. | 3 | 1 | 1-2 | 8 | 5 | average | 8 | 60 |
— | |
| 2 | Gargoyle | Flies. Due to their speed and toughness, Gargoyles are one of the most useful Warlock creatures. | 4 | 7 | 2-3 | — | 15 | very fast | 6 | 200 |
— | |
| 3 | Griffin | Flies. May retaliate against any number of attackers. Griffins are able to fight large numbers of creatures and prove victorious. | 6 | 6 | 3-5 | — | 25 | average | 4 | 300 |
— | |
| 4 | Minotaur | Minotaurs are good offensive creatures but are slow compared to the earlier Warlock creatures. | 9 | 8 | 5-10 | — | 35 | average | 3 | 400 |
200 | |
| 4+ | Minotaur King | The Minotaur upgrade saves the Warlock in the midgame because of the increased speed and toughness. | 9 | 8 | 5-10 | — | 45 | very fast | 3 | 500 |
— | |
| 5 | Hydra | Attacks all adjacent enemies. Though powerful, their slow speed makes the Hydra most useful as a garrison creature. | 8 | 9 | 6-12 | — | 75 | very slow | 2 | 800 |
— | |
| 6 | Green Dragon | Flies. Attack affects two hexes. Immune to spells. The Dragon easily reigns as the best sixth level creature and can fight small armies itself. | 12 | 12 | 25-50 | — | 200 | average | 1 | 3000 1 |
1000 2000 2 | |
| 6+ | Red Dragon | Flies. Attack affects two hexes. Immune to spells. The first upgrade to the Dragon improves speed, toughness, and skill. | 13 | 13 | 25-50 | — | 250 | fast | 1 | 3500 1 |
1000 2 | |
| 6++ | Black Dragon | Flies. Attack affects two hexes. Immune to spells. The second upgrade to the Dragon improves again in speed, toughness, and skill. | 14 | 14 | 25-50 | — | 300 | very fast | 1 | 4000 2 |
— |
Buildings[]
Basic[]
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| Tent | Castle | Statue | Well | Tavern |
| The Tent provides workers to build a castle, provided the materials and the gold are available. | The Castle improves town defense and increases income to 1000 gold per day. | The Statue increases your town's income by 250 per day. | The Well increases the growth rate of all dwellings by 2 creatures per week. | The Tavern increases morale for troops defending the castle. |
Requires: N/A |
Requires: 205000 |
Requires: 51250 Castle | Requires: 500Castle | Requires: 5500 Castle |
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| Marketplace | Thieves' guild | Shipyard | Waterfall | Dungeon |
| The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate. | The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information. | The Shipyard allows ships to be built. | The Waterfall increases production of centaurs by 8 per week. | The Dungeon increases the income of the town by 500 |
Requires: 5500 Castle | Requires: 5750 Castle | Requires: 202000 Castle | Requires: 1000Castle | Requires: 53000 Castle |
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Castle upgrades[]
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| Left turret | Right turret | Moat | Captain's quarters | |
| The Left Turret provides extra firepower during combat. | The Right Turret provides extra firepower during combat. | The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack. | The Captain's Quarters provide a captain to assist in the castle's defense when no hero is present. | |
Requires: 51500 Castle |
Requires: 51500 Castle |
Requires: 750Castle | Requires: 500Castle | |
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Mage guild[]
Creature production buildings[]
Unupgraded[]
Upgraded[]
Heroes[]

The Warlock is the namesake class of the Warlock faction. Warlocks are Magic heroes, and start with 3 Spellpower and 2 Knowledge, and the skills Basic Wisdom and Advanced Scouting.
Skills[]
- Primary skill When levelling up below level ten, the Warlock has a 10% chance to increase Attack, a 10% chance to increase Defense, a 50% chance to increase Spellpower, and a 30% chance to increase Knowledge. At level ten and beyond, it's 20% each for Attack and Defense and 30% for Spellpower and Knowledge.
- Secondary skills: The Warlock is most likely to learn Wisdom, followed by Scouting, followed by Ballistics, Eagle Eye, and Mysticism, followed by Diplomacy, Estates, Logistics, Navigation, and Pathfinding, and least likely to learn Archery, Leadership, Luck, or Necromancy. The Warlock is the only hero class that can learn all secondary skills.
The various warlock heroes seen in Heroes II.

















































