Might and Magic Wiki
Warfare

Warfare icon.

Warfare is a set of hero abilities in Might & Magic: Heroes VI.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 4
Icon Ability Type Description
Archery I Blood Reputation (passive, combat) Friendly creatures' ranged attacks deal X% more damage.
Counterstrike I Tears Reputation (passive, combat) Increases damage of all friendly creatures by X% on their retaliations.
Parry Tears Reputation (passive, combat) When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing the damage taken by 10%
Toughness I Tears Reputation (passive, combat) Increases Maximum Health of friendly creatures by X%.

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 4
Icon Ability Type Description
Archery II Blood Reputation (passive, combat) Friendly creature's damage increases by X% for each consecutive ranged attack. Attacking in melee or being attacked in melee will break the chain.
(Archery I ability required)
Counterstrike II Tears Reputation (passive, combat) All friendly creatures in the Hero's army can retaliate one additional time during the first X turns of the combat.
(Counterstrike I ability required)
Giant slayer Blood Reputation (passive, combat) Increases damage dealt to large and huge creatures by X%.
Toughness II Tears Reputation (passive, combat) Increases Maximum Health of friendly creatures by X%.
(Toughness I ability required)

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 6
Icon Ability Type Description
Archery III Blood Reputation (passive, combat) Reduces friendly creatures' ranged penalty by X%.
(Archery II ability required)
Cleave Blood Reputation (passive, combat) The first friendly creature destroying an enemy stack instantly gains a free action. It also benefits from +X Morale and +5 Initiative for 3 turns
Counterstrike III Tears Reputation (passive, combat) All friendly creatures in the Hero's army can retaliate before the enemy’s attack during the first X turns of the combat.
(Counterstrike II ability required)
Rampage Tears Reputation (passive, combat) When a friendly stack attacks three times in a row, it gains X Might Power for the rest of the combat. All might attacks are valid.
Resilience Tears Reputation (passive, combat) When a friendly stack is attacked three times in a row, it gains X Might Defense and +X% Maximum Health for the rest of the combat. All might attacks are valid.
Toughness III Tears Reputation (passive, combat) Increases Maximum Health of friendly creatures by X%.
(Toughness II ability required)


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy