Friendly creatures' ranged attacks deal X% more damage.
Counterstrike I
(passive, combat)
Increases damage of all friendly creatures by X% on their retaliations.
Parry
(passive, combat)
When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing the damage taken by 10%
Toughness I
(passive, combat)
Increases Maximum Health of friendly creatures by X%.
Tier II[]
Tier II abilities require hero level 5 or higher.
Number of abilities: 4
Icon
Ability
Type
Description
Archery II
(passive, combat)
Friendly creature's damage increases by X% for each consecutive ranged attack. Attacking in melee or being attacked in melee will break the chain. (Archery I ability required)
Counterstrike II
(passive, combat)
All friendly creatures in the Hero's army can retaliate one additional time during the first X turns of the combat. (Counterstrike I ability required)
Giant slayer
(passive, combat)
Increases damage dealt to large and huge creatures by X%.
Toughness II
(passive, combat)
Increases Maximum Health of friendly creatures by X%. (Toughness I ability required)
Tier III[]
Tier III abilities require hero level 15 or higher.
Number of abilities: 6
Icon
Ability
Type
Description
Archery III
(passive, combat)
Reduces friendly creatures' ranged penalty by X%. (Archery II ability required)
Cleave
(passive, combat)
The first friendly creature destroying an enemy stack instantly gains a free action. It also benefits from +X Morale and +5 Initiative for 3 turns
Counterstrike III
(passive, combat)
All friendly creatures in the Hero's army can retaliate before the enemy’s attack during the first X turns of the combat. (Counterstrike II ability required)
Rampage
(passive, combat)
When a friendly stack attacks three times in a row, it gains X Might Power for the rest of the combat. All might attacks are valid.
Resilience
(passive, combat)
When a friendly stack is attacked three times in a row, it gains X Might Defense and +X% Maximum Health for the rest of the combat. All might attacks are valid.
Toughness III
(passive, combat)
Increases Maximum Health of friendly creatures by X%. (Toughness II ability required)