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Warcries

Warcries icon.

Warcries are set of hero abilities in Might & Magic: Heroes VI.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 4
Icon Ability Type Description Effect
Flawless assault Blood Reputation (active, combat) Target stack's attacks will inflict maximum damage for X turns. Cooldown: 3 turns.
Heroism Blood Reputation (active, combat) Increases target stack's Morale and Luck by X and Might Damage by 17% for 3 turns. Cooldown: 3 turns.
Rush! Neutral Reputation (active, combat) Orders target stack to rush: increases Initiative by X and Movement by 50%. Cooldown: 3 turns.
Stand your ground Tears Reputation (active, combat) Target stack gains one extra retaliation and its Might Defense is increased by X for 3 turns. Cooldown: 3 turns.

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 5
Icon Ability Type Description Effect
Evasive maneuvers Tears Reputation (active, combat) Decreases damage dealt to your creatures with all attacks by X% for 3 turns. Cooldown: 3 turns.
Heroism, mass Blood Reputation (active, combat) Increases all friendly stack's Morale and Luck by X and Might Damage by 12% for 3 turns.
(Heroism ability required)
Cooldown: 3 turn(s).
Pressed attack Blood Reputation (active, combat) Links the Hero with the target friendly stack for 2 turns. Each time the stack attacks (except retaliation), the Hero attacks its target with X% increased damage for free first. Cooldown: 3 turn(s).
Stand your ground, mass Tears Reputation (active, combat) All friendly stacks gain one extra retaliation and their Might Defense is increased by X for 3 turns.
(Stand your ground ability required)
Charges: 1.
Warlord's command Neutral Reputation (active, combat) Target stack which has not taken an action this turn acts now instead of when it was supposed to. Cooldown: 4 turns.

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 4
Icon Ability Type Description Effect
Heroic charge Blood Reputation (active, combat) Target friendly creature gains 2 Movement and +X% damage for each square crossed before the attack. Cooldown: 3 turns.
Intimidation Tears Reputation (active, combat) All enemy creatures are intimidated for X turns. Core creatures cannot attack Elites and Champions, Elites cannot attack Champions. Charges: 1.
Taunt Tears Reputation (active, combat) Adjacent enemies are forced to attack target friendly stack with X% reduced damage. Taunted creatures attack in turn, consuming their action for the turn. Cooldown: ?

Bonuses[]

  • Heroism master (Specialization) - Receives heroism by default with 10% bonus.
  • Master of warcries (Specialization) - Increases the effectiveness of Warcries by 6%.
  • Stand your ground master (Specialization) - Receives stand your ground by default with 10% bonus.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy