Target stack's attacks will inflict maximum damage for X turns.
Cooldown: 3 turns.
Heroism
(active, combat)
Increases target stack's Morale and Luck by X and Might Damage by 17% for 3 turns.
Cooldown: 3 turns.
Rush!
(active, combat)
Orders target stack to rush: increases Initiative by X and Movement by 50%.
Cooldown: 3 turns.
Stand your ground
(active, combat)
Target stack gains one extra retaliation and its Might Defense is increased by X for 3 turns.
Cooldown: 3 turns.
Tier II[]
Tier II abilities require hero level 5 or higher.
Number of abilities: 5
Icon
Ability
Type
Description
Effect
Evasive maneuvers
(active, combat)
Decreases damage dealt to your creatures with all attacks by X% for 3 turns.
Cooldown: 3 turns.
Heroism, mass
(active, combat)
Increases all friendly stack's Morale and Luck by X and Might Damage by 12% for 3 turns. (Heroism ability required)
Cooldown: 3 turn(s).
Pressed attack
(active, combat)
Links the Hero with the target friendly stack for 2 turns. Each time the stack attacks (except retaliation), the Hero attacks its target with X% increased damage for free first.
Cooldown: 3 turn(s).
Stand your ground, mass
(active, combat)
All friendly stacks gain one extra retaliation and their Might Defense is increased by X for 3 turns. (Stand your ground ability required)
Charges: 1.
Warlord's command
(active, combat)
Target stack which has not taken an action this turn acts now instead of when it was supposed to.
Cooldown: 4 turns.
Tier III[]
Tier III abilities require hero level 15 or higher.
Number of abilities: 4
Icon
Ability
Type
Description
Effect
Heroic charge
(active, combat)
Target friendly creature gains 2 Movement and +X% damage for each square crossed before the attack.
Cooldown: 3 turns.
Intimidation
(active, combat)
All enemy creatures are intimidated for X turns. Core creatures cannot attack Elites and Champions, Elites cannot attack Champions.
Charges: 1.
Taunt
(active, combat)
Adjacent enemies are forced to attack target friendly stack with X% reduced damage. Taunted creatures attack in turn, consuming their action for the turn.
Cooldown: ?
Bonuses[]
Heroism master (Specialization) - Receives heroism by default with 10% bonus.
Master of warcries (Specialization) - Increases the effectiveness of Warcries by 6%.
Stand your ground master (Specialization) - Receives stand your ground by default with 10% bonus.
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