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For the Heroes V skill, see War Machines.

The war machines are special units in the Heroes of Might and Magic games that will appear on the battlefield, like creatures.

Heroes I and II[]

The only war machine in Heroes I and Heroes II is the catapult. It can be found in every hero's arsenal, only appears in siege combat, and cannot be destroyed.

Heroes III[]

In Heroes III, there are four war machines: the catapult, the ballista, the ammo cart, and the first aid tent.

Every hero has a catapult, while the rest can be purchased from the blacksmith, the ballista yard or the war machine factory.

Heroes IV[]

Unlike its predecessors, Heroes of Might and Magic IV doesn't have war machines - while the ballista and catapult make an appearance in the game, they are just creatures, rather than items.

Heroes V[]

Heroes V has the same system as Heroes III - a catapult, a ballista, an ammo cart, and a first aid tent. While they can be purchased from the blacksmith, like in Heroes III, they can also be found at the War Machine Factory, where purchasing the whole set is cheaper.

Heroes VI[]

Like in Heroes II, the only war machine in Heroes VI is the catapult.

Heroes VII[]

Heroes VII has three different war machines: a catapult, a healing support and a ballista. However, the war machines vary in appearance and in certain effects among factions.

Gameplay concepts
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Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) · War machines
King's Bounty game concepts
Boss · Heroes · Marriage · Spirits of Rage · Villains
Ardon series game concepts
Experience · Shifter forms
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