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The hero classes can learn War Machines skill and its abilities at following probabilities: |
The hero classes can learn War Machines skill and its abilities at following probabilities: |
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*15%: [[Runemage]] {{Icon-H5X1}} |
*15%: [[Runemage]] {{Icon-H5X1}} |
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− | *10%: [[Demon Lord]] and [[Knight (H5)|Knight]] |
+ | *10%: [[Demon Lord (H5)|Demon Lord]] and [[Knight (H5)|Knight]] |
*8%: [[Barbarian (H5)|Barbarian]] {{Icon-H5X2}}, [[Warlock (H5)|Warlock]] and [[Wizard (H5)|Wizard]] |
*8%: [[Barbarian (H5)|Barbarian]] {{Icon-H5X2}}, [[Warlock (H5)|Warlock]] and [[Wizard (H5)|Wizard]] |
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*2%: [[Necromancer (H5)|Necromancer]] and [[Ranger (H5)|Ranger]] |
*2%: [[Necromancer (H5)|Necromancer]] and [[Ranger (H5)|Ranger]] |
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|Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed. |
|Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed. |
||
|All classes |
|All classes |
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− | |colspan="2"| |
+ | |colspan="2"|No requirement |
|- |
|- |
||
|[[File:H5Catapult.png|50px]] |
|[[File:H5Catapult.png|50px]] |
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|Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed. |
|Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed. |
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|All classes |
|All classes |
||
− | |colspan="2"| |
+ | |colspan="2"|No requirement |
|- |
|- |
||
|[[File:H5FirstAid.png|50px]] |
|[[File:H5FirstAid.png|50px]] |
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|Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed. Grants the First Aid Tent the power to resurrect dead creatures. |
|Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed. Grants the First Aid Tent the power to resurrect dead creatures. |
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|All classes |
|All classes |
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− | |colspan="2"| |
+ | |colspan="2"|No requirement |
|- |
|- |
||
|rowspan="3"|[[File:H5BrimstoneRain.png|50px]] |
|rowspan="3"|[[File:H5BrimstoneRain.png|50px]] |
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|Barbarian |
|Barbarian |
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|rowspan="2"|N/A |
|rowspan="2"|N/A |
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− | |Goblin support, [[might over magic]] |
+ | |Goblin support, [[Artificer#Might over magic|might over magic]] |
|- |
|- |
||
|Knight, Necromancer, Ranger, Runemage, Warlock, Wizard |
|Knight, Necromancer, Ranger, Runemage, Warlock, Wizard |
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|Imbue Arrow ability will now affect Ballista as well. All Ballista shots will carry Ranger's enchantments and therefore drain Rangers mana. |
|Imbue Arrow ability will now affect Ballista as well. All Ballista shots will carry Ranger's enchantments and therefore drain Rangers mana. |
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|Ranger |
|Ranger |
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− | |colspan="2"|Ballista, [[imbue arrow]] |
+ | |colspan="2"|Ballista, [[Avenger (H5)#Imbue arrow|imbue arrow]] |
|- |
|- |
||
|rowspan="3"|[[File:H5PlagueTent.png|50px]] |
|rowspan="3"|[[File:H5PlagueTent.png|50px]] |
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|[[File:H5RemoteControl.png|50px]] |
|[[File:H5RemoteControl.png|50px]] |
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|{{A|Remote control}} |
|{{A|Remote control}} |
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+ | |Remote control ability lets the hero take control over an enemy's war machine at the start of the combat, excluding the catapult. |
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− | |Imbue Arrow ability will now affect Ballista as well. All Ballista shots will carry Ranger's enchantments and therefore drain Rangers mana. |
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|Wizard |
|Wizard |
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− | |colspan="2"|Catapult, [[Mark of the Wizard]] |
+ | |colspan="2"|Catapult, [[Artificer#Mark of the Wizard|Mark of the Wizard]] |
|- |
|- |
||
|rowspan="5"|[[File:H5Tremors.PNG|50px]] |
|rowspan="5"|[[File:H5Tremors.PNG|50px]] |
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|rowspan="5"|{{A|Tremors}} |
|rowspan="5"|{{A|Tremors}} |
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− | |rowspan="5"|Hero acquires [[ |
+ | |rowspan="5"|Hero acquires [[Summoning Magic#Earthquake|Earthquake]] spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall. |
|Demon Lord |
|Demon Lord |
||
− | |Brimstone rain, [[Mark of the Damned]] |
+ | |Brimstone rain, [[Gating (H5)#Mark of the Damned|Mark of the Damned]] |
|Mark of the Damned |
|Mark of the Damned |
||
|- |
|- |
||
|Warlock |
|Warlock |
||
|Catapult |
|Catapult |
||
− | |[[Empowered spells]] |
+ | |[[Irresistible Magic#Empowered spells|Empowered spells]] |
|- |
|- |
||
|Wizard |
|Wizard |
||
− | |Remote control, [[consume artifact]] |
+ | |Remote control, [[Artificer#Consume artifact|consume artifact]] |
|Remote control |
|Remote control |
||
|- |
|- |
||
|Necromancer |
|Necromancer |
||
|rowspan="2"|N/A |
|rowspan="2"|N/A |
||
− | |[[Banshee howl]] |
+ | |[[Necromancy (H5)#Banshee howl|Banshee howl]] |
|- |
|- |
||
|Runemage |
|Runemage |
||
− | |[[Refresh rune]] |
+ | |[[Runelore#Refresh rune|Refresh rune]] |
|- |
|- |
||
|rowspan="5"|[[File:H5TripleBallista.png|50px]] |
|rowspan="5"|[[File:H5TripleBallista.png|50px]] |
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|rowspan="5"|Ballista gains another extra shot (up to three consecutive shots total if hero is proficient with ballistas). |
|rowspan="5"|Ballista gains another extra shot (up to three consecutive shots total if hero is proficient with ballistas). |
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|Knight |
|Knight |
||
− | |Ballista, [[retaliation strike]] |
+ | |Ballista, [[Counterstrike (H5)#Retaliation strike|retaliation strike]] |
|rowspan="4"|Ballista |
|rowspan="4"|Ballista |
||
|- |
|- |
||
|Ranger |
|Ranger |
||
− | |Imbue ballista, [[rain of arrows]] |
+ | |Imbue ballista, [[Avenger (H5)#Rain of arrows|rain of arrows]] |
|- |
|- |
||
|Runemage |
|Runemage |
||
− | |Runic machines, [[greater rune]] |
+ | |Runic machines, [[Runelore#Greater rune|greater rune]] |
|- |
|- |
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|Barbarian, Necromancer, Warlock, Wizard |
|Barbarian, Necromancer, Warlock, Wizard |
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|Runemage |
|Runemage |
||
|Ballista |
|Ballista |
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− | |[[Fine rune]] |
+ | |[[Runelore#Fine rune|Fine rune]] |
|- |
|- |
||
|[[File:H5GoblinSupport.PNG|50px]] |
|[[File:H5GoblinSupport.PNG|50px]] |
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|Catapult |
|Catapult |
||
|} |
|} |
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+ | |||
+ | ==Bonuses== |
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+ | *[[Vittorio]], a [[Haven (H5)|Haven]] hero, is a specialist in ballista and catapult, for ballista has Attack increased by 1 per ever hero level, and the catapult has 2% increased chance to hit a desired wall. |
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+ | *[[Deleb]], an [[Inferno (H5)|Inferno]] hero, is a specialist in ballista, for it inflicts a fireball spell, whose power depends on the hero's Spell Power that is increased by +1 per five levels. |
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+ | *[[Kaspar (Ashan)|Kaspar]], a [[Necropolis (H5)|Necropolis]] hero, is a specialist in first aid tent, for it heals 5 hits points more per hero level (and in case of plague tent, inflicts more damage). |
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+ | *[[Artifact (H5)#Ring of Machine Affinity|Ring of Machine Affinity]] grants an additional shot for ballista and catapult, doubles the healing effect of first aid tent, and gives +4 Attack to shooter units if an ammo cart is present. {{Icon-H5X2}} |
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+ | |||
+ | ==Notes== |
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+ | *On Advanced level, War Machines skill also enables the first aid tent to dispel negative effects. |
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[[ru:Управление машинами]] |
[[ru:Управление машинами]] |
Latest revision as of 10:57, 19 May 2023
War Machines is a skill in Heroes of Might and Magic V.
Effects[]
War Machines makes ballista, catapult, first aid tent and ammo cart more effective.
- Basic War Machines increases attack, defense, and damage of the ballista. Increases catapult's damage and grants it a 30% chance to hit. The first aid tent receives increased healing power. The ammo cart grants an ability to increase attack of ranged units in the hero's army by one.
- Advanced War Machines increases attack, defense, and damage of the ballista. Increases catapult's damage and grants it a 40% chance to hit. The first aid tent receives increased healing power. Ammo cart grants an ability to increase attack of ranged units in the hero's army by two.
- Expert War Machines increases attack, defense, and damage of the ballista. Increases catapult's damage and grants it a 50% chance to hit. The first aid tent receives increased healing power. Ammo cart grants an ability to increase attack of ranged units in the hero's army by three.
Skill rates[]
The hero classes can learn War Machines skill and its abilities at following probabilities:
- 15%: Runemage
- 10%: Demon Lord and Knight
- 8%: Barbarian , Warlock and Wizard
- 2%: Necromancer and Ranger
Abilities[]
Icon | Name | Description | Class | Requirements | |
---|---|---|---|---|---|
Original / Hammers of Fate | Tribes of the East | ||||
Ballista | Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed. | All classes | No requirement | ||
Catapult | Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed. | All classes | No requirement | ||
First aid | Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed. Grants the First Aid Tent the power to resurrect dead creatures. | All classes | No requirement | ||
Brimstone rain | Catapult gains another extra shot (up to three consecutive shots in turn if hero is proficient with catapults). | Demon Lord | Catapult | Catapult, hellfire | |
Barbarian | N/A | Goblin support, might over magic | |||
Knight, Necromancer, Ranger, Runemage, Warlock, Wizard | Catapult | ||||
Imbue ballista | Imbue Arrow ability will now affect Ballista as well. All Ballista shots will carry Ranger's enchantments and therefore drain Rangers mana. | Ranger | Ballista, imbue arrow | ||
Plague tent | The hero's First Aid Tent receives an ability to damage enemy creatures. | Necromancer | First aid tent | ||
Warlock | Tremors | First aid tent | |||
Barbarian, demon lord | N/A | ||||
Remote control | Remote control ability lets the hero take control over an enemy's war machine at the start of the combat, excluding the catapult. | Wizard | Catapult, Mark of the Wizard | ||
Tremors | Hero acquires Earthquake spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall. | Demon Lord | Brimstone rain, Mark of the Damned | Mark of the Damned | |
Warlock | Catapult | Empowered spells | |||
Wizard | Remote control, consume artifact | Remote control | |||
Necromancer | N/A | Banshee howl | |||
Runemage | Refresh rune | ||||
Triple ballista | Ballista gains another extra shot (up to three consecutive shots total if hero is proficient with ballistas). | Knight | Ballista, retaliation strike | Ballista | |
Ranger | Imbue ballista, rain of arrows | ||||
Runemage | Runic machines, greater rune | ||||
Barbarian, Necromancer, Warlock, Wizard | N/A | ||||
Demon Lord | Ballista, hellfire | ||||
Runic machines |
Increases initiative of all war machines by +3. | Runemage | Ballista | Fine rune | |
Goblin support |
If there is an ammo cart in the hero's army, there will be one Goblin joining their army every day. | Barbarian | N/A | Catapult |
Bonuses[]
- Vittorio, a Haven hero, is a specialist in ballista and catapult, for ballista has Attack increased by 1 per ever hero level, and the catapult has 2% increased chance to hit a desired wall.
- Deleb, an Inferno hero, is a specialist in ballista, for it inflicts a fireball spell, whose power depends on the hero's Spell Power that is increased by +1 per five levels.
- Kaspar, a Necropolis hero, is a specialist in first aid tent, for it heals 5 hits points more per hero level (and in case of plague tent, inflicts more damage).
- Ring of Machine Affinity grants an additional shot for ballista and catapult, doubles the healing effect of first aid tent, and gives +4 Attack to shooter units if an ammo cart is present.
Notes[]
- On Advanced level, War Machines skill also enables the first aid tent to dispel negative effects.