- For other uses, see vampire.
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Vampire | |||
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Info | |||
Hit Points: | 207 | ||
Armor Class: | 35 | ||
Damage: | 3D8+25 | ||
Movement limit: | Medium | ||
Speed: | 240 | ||
Attack Speed: | 70 | ||
AI type: | Aggressive | ||
Preferred enemy: | Female Cleric | ||
Primary attack: | Physical | ||
Attack bonus: | Drain spell points to 0 | ||
Level: | 33 | ||
Experience: | 1,419 | ||
Treasure: | 12D8 gold 40% chance for a level 3 cape | ||
Resistances | |||
Fire: | 10 | ||
Air: | 20 | ||
Water: | Immune | ||
Earth: | 20 | ||
Mind: | Immune | ||
Spirit: | 0 | ||
Body: | Immune | ||
Light: | 0 | ||
Dark: | 30 | ||
Physical: | 20 |
The vampire is a monster in Might and Magic VII: For Blood and Honor. It is stronger than the minion vampire, but weaker than the elder vampire.
Vampires can be encountered in the Wine Cellar, The Pit, Castle Gloaming, Temple of Dark and the Hidden Tomb. Their attack can drain spell points from their target, and they are immune to water, mind, and body damage. They target females and Clerics in the party.