- This page was created from official VCMI wiki.
VCMI is a fan-made rewrite of the Heroes of Might and Magic III engine. The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. The team hopes to support mods and new towns already made by fans but abandoned because of game code limitations. 19 towns are available in VCMI and others can be installed manually.
VCMI is an active fan-made open-source project. VCMI already allows support for maps of any sizes, higher resolutions and extended engine limits. The game is finished but new features are still added.
As yet VCMI is not standalone program, it uses Heroes 3 Complete Edition files and graphics. You need to install Heroes 3 Complete Edition before running VCMI.
VCMI also features a map editor that allows to create maps that uses the VCMI mods.
What VCMI is NOT[]
It does not aim to add new content or modify original mechanics. However, in the future it will be a base for other projects which do so.
Progress[]
Below are listed major features that are (not) implemented. For exact list of implemented objects, artifacts, spells and so on, please check VCMI Item Implementation Status Spreadsheet.
What is done[]
- Support for HoMM 3 graphics and maps
- Choosing scenario options
- Adventure map and interactions with all objects
- Support for non-standard screen resolutions
- Complete Town interface
- Hero and Hero Meeting windows
- Kingdom overview window
- Battle interface, handling most of spells
- Basic battle AI
- Basic adventure AI
- Campaigns
- Hot-seat mode
- Victory and loss conditions
- Alliances
- Stack Experience, Commanders
- Mod support, including new towns, creatures and artifacts and spells
- Random map generator
- Network game (How much that works is a little unkown but two-players should work)
What has been added[]
- New resolutions (1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x1200, 1680x1080 and 1920x1080). This resolutions work only while in-game, not in map choosing screen. Resolution can be selected from in-game system settings menu
- Stack queue - queue of stacks similar to this from Heroes V (although it doesn't follow its initiative mechanism). To toggle it on/off just press Q while in battle.
What is still missing[]
- Possibly cheat-proof multiplayer mode
- Many of WoG features, like Mithril
- Scripting engine
- Lots of minor features
Timeline[]
| Date | Event |
|---|---|
| 2007 May 14 | Project started |
| 2007 June 08 | VCMI 0.1 released |
| 2007 August 06 | VCMI 0.2 released |
| 2007 October 24 | VCMI 0.3 released |
| 2007 December 29 | VCMI 0.4 released |
| 2008 February 01 | VCMI forum set up |
| 2008 February 02 | VCMI 0.5 released |
| 2008 February 23 | Project has been publicly announced, VCMI 0.54 released |
| 2008 June 01 | VCMI 0.6 released |
| 2009 February 01 | Project becomes open-source, VCMI 0.7 released |
| 2009 October 01 | VCMI bugtracker set up |
| 2010 March 01 | VCMI 0.8 released |
| 2010 April 01 | VCMI wiki opened |
| 2012 October 01 | VCMI 0.9 released |
| 2014 November 01 | VCMI 0.97 released |
| 2015 March 12 | VCMI 0.98 released |
| 2023 April 14 | VCMI available in 17 languages including German and Chinese |
External links[]
- forum.vcmi.eu - official page.