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Triumvirate's Strength is a factional skill in Heroes of Might and Magic: Olden Era, exclusive to Dungeon heroes.

Once per round, the hero can activate one of three selected Stances in battle. They grant +X to the selected Primary Skill.OffBck

Effects[]

Triumvirate's Strength grants the hero access to three special combat abilities. Each raise a Primary skill while active. Only one Stance can be active at a time.

  • Minotaur Stance increases the hero's Attack.
  • Elf Stance increases the hero's Defense.
  • Dragon Stance increases the hero's Spell Power.
  • Basic Triumvirate's Strength allows the stances to grant +2 to the Primary Skill.
  • Advanced Triumvirate's Strength allows the stances to grant +4 to the Primary Skill.
  • Expert Triumvirate's Strength allows the stances to grant +6 to the Primary Skill.

Subskills[]

Icon Name Level Description
Underground Passages Advanced Dungeon creatures deal +10% and take –10% Damage on Native Terrain.
Alvarian Expertise Advanced When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.
Opportunists Advanced +1 Initiative to friendly creatures.
Jack of All Trades Expert When selecting a Stance, the hero's corresponding attribute increases by 1 until the end of the battle.
Flow Expert +1 Focus Charge, when selecting the Stance.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy