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The Tomb of VARN is a dungeon located in Dragonsand. The outside is guarded by a small group of dragons. It is the largest of the MMVI dungeons. Similar to a Mayan pyramid on the exterior, the Tomb of VARN is actually a ship used to transport Ancient colonists safely away from the Kreegans and onto Enroth. Having served its original purpose, the Tomb is now home to magical genies and the Guardians of VARN, as well as the last available Control Cube on Enroth's surface.

Dungeon Properties[]

"This pyramid seems to be made of a strange, weathered metal. It appears to be partially buried in the sand"
—Entrance Text

Inhabitants[]

The Tomb's primary monsters are the Soldiers of VARN (defender, sentinel, guardian) who are usually found in large numbers. The Tomb also holds a number of genie-family (genie, djinn, efreet) units, and towards the end, a handful of patrol and enforcer units.

Radiation[]

The Reactor Core at the center of the Tomb emits periodic radiation damage when your party approaches the core. The damage continues even after you leave the core's vicinity. To stop radiation damage, the party must enter one of the cleansing pools spread out through the dungeon. Radiation damage can also be absorbed on chance by having a Crystal Skull in your inventory. Multiple Crystal Skulls increase the probability of absorbing radiation.

Control Cube[]

The Control Cube necessary to gain entrance into the Control Center is found through the Well of VARN located in the center of the Tomb. To gain access to the Well, players must retrieve six codes found within the dungeon that belong to the ships officers (Captain, Communications, Engineer, First Mate, Navigation, and Doctor) and enter them into their respective pools around the Reactor Core.

Monsters[]

The Ancients
Heroes, Guardians and associated characters
Einar · The Wyrdes
Corak the Mysterious · Data keeper · Dragon pharaoh · Escaton the Destroyer · Melian · Orango Seventeen · Sheltem the Dark
Alleron · Amonwelle · Crodo · Daria · Defenders of Xeen · Dubiel the Shadowsmith · Eil do Mer · Jassad Attqua · Lords of Harmondale · Sandro of Xeen · Terran ultimate adventurers · VARN adventurers · Verhoffin
Colonies
Ardon · Axeoth · Enroth · Havec · Terra
Relevant terms
Astral Plane · Blaster · Bright Star · Code 0-0-1 · Control Cube · Convocation of Cataclysm · CRON Vehicle · Cube of Power · Elemental manipulation · Elemental Sleepers · Forces of the Dome · Gate of Anduran · Gates to Another World · Great Geothermal Generator · Guardians' Spacecraft · Heavenly Forge · Inner Sanctum · Light Lance · Metal Tower · Origin · Paradox · Plane Between Planes · Sceptre of Temporal Distortion · Shikbath Zera · Spinward Rim · The Arc · The Creators · The Crossing · The Kreegans · The Lincoln · The Silence · The Source · The Wielders · Time machine · Tomb of VARN · VARN-4 · Web of Worlds · Webstation Beta-5 · Yeti
Might and Magic VI: The Mandate of Heaven dungeons
Abandoned Temple · Agar's Laboratory · Castle Alamos · Castle Darkmoor · Castle Kriegspire · Caves of the Dragonriders · Control Center · Corlagon's Estate · Devil's Outpost · Dragon's Lair · Dragoons' Caverns · Dragoons' Keep · Ethric the Mad's Tomb · Freehaven Sewers · Gharik's Forge · Goblinwatch · Hall of the Fire Lord · Icewind Keep · Lair of the Wolf · New World Computing Dungeon · Shadow Guild · Shadow Guild Hideout · Silver Helm Outpost · Silver Helm Stronghold · Snergle's Caverns · Snergle's Iron Mine · Superior Temple of Baa · Supreme Temple of Baa · Temple of Baa · Temple of the Fist · Temple of the Moon · Temple of the Snake · Temple of the Sun · Temple of Tsantsa · The Hive · The Monolith · The Oracle · Tomb of VARN · Warlord's Fortress
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