The thunderbird is a character in Pirates of the Savage Sea.
Biography[edit | edit source]
The Spirit world is divided into Elemental realms, each harbouring its own varieties of spirits and elementals, the mightiest of which are the Dragons themselves. The Thunderbird, known as a Rokh in the libraries of the Seven Cities, is one of the greater spirits of the Air. When bound to the material plane, the Thunderbird causes storms and hurricanes with each flap of its mighty wings. Most of the time, they are summoned by a Wizard or a priest of Ylath through complex rituals, but sometimes a Rokh egg spontaneously appears at the place where a thunderbolt hits the ground.
Gameplay[edit | edit source]
Thunderbird is one of the boss characters.
Tactic[edit | edit source]
He does not make sense before the fight to make a huge army, because a limited army with particular combination appears (327 crushers; 375 goblin hunters; 336 furies; 93 dreamreavers; 102 centaur marauders; 86 panther warriors; 20 enraged cyclopes). The boss never moves, uses his abilities only against random targets. The most dangerous ability of the whole battle the "Lightning Strikes", dared until more turns may cause big damage. This to be avoided, a tree stands on the battlefield, that used as a lightning rod avoidable the lightning bolts. The other important ability the "Hurricane", with which teleport the army into two opposite poles of the battlefield. Use the Bloodrage and close combat creatures always before the boss would cause too big losses to the army. Useful abilities:
- Evasive Maneuvers; Resilience; Might Over Magic (to reduces damage)
- Arachne in Level 4 (to heals creatures)
- Rush! (the debuffed stack at what let him touch the tree soon)
- Reinforcements (increase number of target stack)
Abilities[edit | edit source]
- Dazing Winds
Target creature loses its next 2 turns. Cooldown: 2 turn(s).
- Static Discharge
Every enemy creature suffers 1000 damage (Air) and aditional 1000 damage for each neighbour. Cooldown: 2 turn(s)
- Chain Lightning
Deals 1500 damage (Air) to target creature and jumps to three extra creatures. Damage is halved with each jump. Cooldown: 2 turn(s).
- Lightning Strikes
If no tree is within range, lightning hits target creature for 4 turns and deals 3000 damage (Air). Cooldown: 2 turn(s).
Whirl all enemy creatures around. Cooldown: 3 turn(s).
- Air Affinity
Elementals are dealt 50% reduced damage from their affinity element (Air) and 50% increased damage for their counter-element (Earth). Elementals are also immune to negative effects from their affinity element.
- Spirit Form
Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.
Can be healed and resurrected. Susceptible to morale.
Movement and Initiative of Boss creatures cannot be reduced. Also grants immunity of Blind effects, Mind Influence and effects causing loss of action.
Scenarios[edit | edit source]
Second Necropolis Campaign[edit | edit source]
A Dream Which Was Not All A Dream: Defeat the mad thunderbird that get it from him the air elemental essences.
- Lightning Rod
Defeat the Thunderbird after the tree was hit 8 times by the lightning
Ideally easily available, because to the victory there is need for the tree otherwise. Worthy to count the prevented lightning strikes.
Trivia[edit | edit source]
After the fight, the Thunderbird become baby thunderbird, as a dynasty pet.