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Djordje

"I told you to see if he's in the league with the Faceless, not to burn his eyes out!"
Anton

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"Now we are back up to strength! A few hungry demons and the shipyard is as good as mine!"
Agrael, after capturing the Sheogh outpost

The Ship is the fourth scenario in The Cultist campaign.

Walkthrough[]

Agrael requires a ship to get to Dragonmist Islands. The only nearby ferry is Erewel, though well-defended. It is located in far north.

Elves begin to abandon Agrael's army, so he can search for an Sheogh outpost in the underground. The outpost is protected by the Demon Lord Erasial, but Agrael can bypass him (if Agrael rushes to that outpost).

The next step would be to capture the Sylvan cities. There are three of them (plus Erewel), and none of them are very developed. Agrael can take them all so that his mission can be commenced in peace. There are three initial Rangers on the map: Dirael, Ylthin, and Wyngaal.

When he reaches the gates, they are protected by a large force of Elven troops. Agrael can take the underground route, but shadow dragons will want him to get 100 hunters to feast on them.

When he arrives with the army to them (or not, just battling them), the alternate path to Erewel is opened. Erewel is guarded by King Alaron himself. If Agrael has a large force, he will best him. The ship will be bought and will sail to Dragonmist Islands.

Events[]

Agrael sets his trip to Dragonmist Islands.

Strategy[]

Agrael should first capture the Sheogh outpost, then the Sylvan cities so that he won't be bothered by them. After that, developing towns is Agrael's choice, although the Inferno should be a better option, as demons will not leave Agrael's army. Note that elves will only desert if they are in Agrael's army - putting then in another hero's army, in the town's garrison, or even in the mine at the end of turn will prevent that. The initial rangers have quite dangerous armies, and it will be very hard for Agrael to survive if they attack him immediately after he gets the outpost.

The garrisons have a strong elven force, but if Agrael has time, he can capture both of them. If not, completing the dragon's quest is an easier route, but note that hunters will still leave Agrael's army, so there might not be more than 100 hunters when he comes back.

Lastly, King Alaron is a skilled opponent, but swarming the field by using Gating ability and cursing the elven troops will make the battle much more easy. Another option would be to sacrifice a random Demon Lord or Ranger to Alaron's army while severly crippling while allowing Agrael to finish Alaron off.

Bugs[]

Near a gate (that gate is underground) there are 16 shadow dragons, but if Agrael will battle against him there will be 33 shadow dragons.

Heroes V scenarios Icon-H5
Original game
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The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
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Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
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Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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