"On orders from your Emperor, you attempt to claim an ancient artifact of great power. Unfortunately, an old friend has become a powerful rival, and is attempting to claim the artifact before you. The fate of the empire balances on who retrieves the artifact first."
The Price of Loyalty is one of the four campaigns in the Heroes of Might and Magic II: The Price of Loyalty expansion. It has eight scenarios, and the player must play between five and eight of them to reach the ending.
The player controls a nameless hero of the Empire, who discovers that an old friend, viscount Kraeger, is plotting treason, and is gathering the pieces of the Battle Garb of Anduran to attack the Emperor. The player must reach the pieces first, and then protect the Empire from both external and internal threats.
Scenarios[]
- Uprising
- Island of Chaos
- Arrow's Flight
- The Abyss
- The Giant's Pass
- Aurora Borealis
- Betrayal's End
- Corruption's Heart
| Heroes of Might and Magic II: The Price of Loyalty | ||
|---|---|---|
| Heroes | Viscount Kraeger — Ibn Fadlan — Gallavant — Lord Alberon — Drakonia — Martine — Jarkonas I — Jarkonas VI — Joseph — Crazy Uncle Ivan — Solmyr | |
| Campaigns | The Price of Loyalty — Voyage Home — Descendants — Wizard's Isle — Wizard's Land | |
| Terms | Alchemist's tower — Anduran — Arena — Artifacts — Battle Garb of Anduran — Elemental Altars — Harondale — Hut of the Magi — Jail — Kingdom of Jarkonas — Mermaid — Traveller's tent — Lord Alberon's Kingdom — Shrouded Isles — Sirens — Stables — The Empire | |