Might and Magic Wiki
Advertisement

"There it is, the awful old Shogh. This is the best way to appreciate it - passing through at high speed."
Raelag

The March is the fourth scenario in The Warlock campaign.

Walkthrough[]

After learning through the Burning Mirror that Kha-Beleth sent an ambush for Queen Isabel, Raelag and Shadya will have to get through a maze to reach Sheogh. However, it is filled with powerful monsters. Nevertheless, they will have to follow the path to the keymaster first.

Unfortunately, the keymaster has been killed and the key missing. After continuing the path, Raelag sees the Demon Lord, Grawl, who made off with the key. Grawl enters the portal and escapes. Raelag and Shadya will have to track him down.

The path is twisted, as the portals will transport Raelag/Shadya randomly. However, Raelag can soon catch Grawl, when Raelag finds the first subterrenian passage. When Raelag defeats him, he obtains the key and needs to unlock the keymaster's gate, east of the keymaster's tent.

Events[]

Raelag enters Sheogh.

Strategy[]

Raelag and Shadya will have to rely on their spells, as they do not have many troops. Losing troops should be avoided as much as possible, as Shadya and Raelag will not be able to accumulate that many troops on this map. If the player has gotten Summoning Magic on Raelag or Shadya, it should prove very useful if they can summon elementals or Phoenixes.

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
Advertisement