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The Mandate of Heaven is a scenario in Heroes of Might and Magic III: The Restoration of Erathia.

Walkthrough[]

Devils have invaded and it is up to you to win back the Mandate of Heaven for the faltering Ironfist DynastyOffBck

Recently, kreegans have arrived into the kingdom of Erathia. The hero has to defeat them by capturing their town, the Hive. The hero starts in New Sorpigal, a small town, whose outskirts are guarded by enemy monsters. As a first step, the hero has to travel the road, past Goblinwatch, and capture the Ironfist town. Afterwards, the hero can visit some of the underground caves: the Dragoons' Caverns close to New Sorpigal offer some treasures or the Corlagon's estate (past the Snergle's caverns - the Dwarven Treasury - and the Snergle's iron mines - a gold mine), close to the two-way monolith connecting to Ironfist castle, are guarded by some skeletons. With enough army, the hero can sail through the islands and reach the Mist town. Just northeast of Ironfist is a monastery, the Temple of the Fist. There is a seer's hut close to Ironfist, but is unoccupied. However, the seer close to the Mist asks for the Pendant of Death, found in Corlagon's estate, for expert Sorcery skill. South of Mist is the Silverhelm's outpost, a windmill. Among other islands lie the Temple of the Sun (a crypt), Temple of Tsansa (a Naga Bank).

Just west of the Ironfist town lies the swamp, infested by undead at the Darkmoor town. If the hero takes the path north of the Mist town, they can find a Dungeon town of Alamos, an isolated island. Just southwest of it is the town of Silver Cove, a lone Rampart town. Either going towards north or east of Silver Cove, the hero can find two more Castle towns, Stone and Free Haven, which, like New Sorpigal, have many buildings disabled for construction. Between the Silver Cove and Stone town lie some landmarks, like the Silverhelm stronghold (a barracks), "The Monolith" (a monastery) and a cave, the Warlord's fortress, containing some treasures. South of Stone is the Shadow guild (a Black market). Around the area of Free Haven lie additional landmarks, like Dragoon's Keep (a barracks), the Tomb of Ethric the Mad (the crypt), Rockham (a dwarven cottage) and the Temple of the Snake, the chapel of stilled voices (which lies on a small island). Continuing towards east, the hero can find the towns of Kriegspire and Blackshire, the latter also having a wolf den named as the Lair of the Wolf.

In the northern wasteland lies the Stronghold town of Stormgard. East of it is a small plateau called the White Cap, consisted of a temple, a tavern, an alchemist lab, a mercenary camp and a Redwood Observatory. Northeast of it is Agar's laboratory, while east of the White Cap is the Lair of the Dragon Riders. Before going to the Hive, the hero can go past Edenbrook (an Inferno plateau) to the Dragonsand, a desert with many dragons. At the end of the road lies Abdul's desert resort, the refugee camp. Also, taking the boat south of Dragonsand, lies the Hermit's island, populated by titans. Before going to the Hive, the hero can also try unlocking the border guards at Free Haven. The keymasters lie in underground dungeons of towns of Alamos, Darkmoor and Kriegspire, as well as in caves below Dragonsands and Hermit's island. Close to the Hive is Sweetwater, a small lake with a sawmill and a hall of sins.

With enough forces, the hero has to go to the Hive and defeat the Queen, thus ending the scenario.

Towns[]

Notes[]

This is a simplified, short version of Might and Magic VI: The Mandate of Heaven.

Strategy[]

The hero has to access the Ironfist castle during the first week. From that point on, the hero has to switch offensive and defensive tactics, to make sure to capture the enemy towns and defend them. It is wise to at least hire more heroes, so one force will attack and the other will defend the lands.

Bugs[]

  • The seer's hut can be accessed from the "outside", meaning the location that the hero can normally interact is pushed towards a square to the right.
  • In the cave below Alamos, are the Boots of Speed that cannot be picked up.
  • The sulfur mine on the Hermit's Isle cannot be accessed by normal means.
Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On