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"Who knows what plots he may hatch, stubborn and vengeful as he is? Alive, he cannot be trusted."
Markal, about Godric

The Lord of Heresh is the fifth and final scenario in The Necromancer campaign.

Walkthrough[]

As Isabel comes to Hikm, she demands from Godric the Amulet of Necromancy. Little did she know that Godric usurped - he will not give the Amulet back. Despite this, this is Markal's opportunity to show the old fool his revenge, finally.

Markal and Isabel start with their respective towns. Godric resides in Hikm, though he closed the way using the boats and the portal itself is closed. Worse yet, at the beginning of 3rd month an Eclipse will start, allowing Godric to destroy the Amulet. However, his daughter is near Newpost, so Markal needs to capture her and get her to Lorekeep, so Godric will have to take action.

The path is guarded by a horde of Rakshasa raja, so Markal will not be able to enter right away (or he can, but with a great cost of his army). Markal and Isabel can spend time capturing the mines before the onslaught begins. However, Isabel's troops will leave her and join Godric instead. To make worse, Godric's troops will capture the mines, hampering their success.

After Markal defeats the Rakshasa and gets Freyda, some angels (20 of them) will ambush them. After Markal kills the angels, thier wings can be used to transport him to Hikm. Things are not over yet, as two Wizards, Narxes and Maahir, will attempt to capture the towns. Isabel and Markal will have to defend against the threat.

When Markal has enough troops, he can fly (using the wings) to Hikm and defeat Godric. Godric's army is large, and even if Markal defeats it, the troops that abandoned Isabel will come as reinforcements. After Markal slays the troops, Isabel gives Godric another chance, though he refuses it, so Isabel orders her guards to capture him. Markal thinks they should kill him for the crime, but Isabel reminds him that he was loyal to the Empire, so taking him to jail is what she can do.

Events[]

  • Markal takes the Amulet of Necromancy back.
  • Isabel sends Godric to jail.
  • Isabel and Markal start their journey to Hall of Heroes.

Towns[]

Strategy[]

This is a short scenario (both in time and space). Markal needs to get the troops as soon as possible, as Markal's army becomes big soon enough. In addition, the Wizards Narxes and Maahir are quite powerful as well. Isabel could recruit the troops and take them to the Shrine to the Netherworld. (Note that upgraded troops become unupgraded, so buying the non-upgraded is advised).

Also, Godric's troops will continually capture the mines. The trick is to place one troop (does not matter how powerful it is). That should stop the mine from being captured.

Notes[]

  • Note that similar to Godric, Markal will become an antagonist later in the game. The same goes for Isabel.

Gallery[]

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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