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The Guerrillas is the third scenario in the Wulfstan's Defiance campaign of Hammers of Fate.

Walkkthrough[]

Wulfstan needs to deal a powerful blow against the Red Church. His first task is to rescue a fellow Runemage by the name of Helmar. He resides in a prison far to the south. Before that, however, he can encounter some defenders. They can either scout the path or join Wulfstan's forces. In the tunnels, Wulfstan is likely to encounter Andreas, who is a challenge to Wulfstan.

After 10 days have passed, Freyda will appear above the ground. She will seize Asbrand and go away in the tunnels, continuing her journey to rescue her father. After Helmar has been freed, Wulfstan should focus on seizing the town of Merasgar, where the Red Church's troops reside. He should first lead Helmar out of the tunnels. He has only 20 berserkers, but if Wulfstan leads him out to the road in the east (Above the ground), Helmar will give him 50 berserkers.

The journey to Merasgar is long, but Wulfstan has time to capture it. He should recruit more dwarves from the dwellings and go to Merasgar in north-west. Valeria will be there, though with some troops. After capturing Merasgar, Wulfstan should develop it, as caravans with supplies and troops of Red Church will arrive. When the caravans arrive, Wulfstan has to attack it and win.

Towns[]

Fortress: Asbrand, Merasgar

Events[]

The Red Church's troops weaken.

Strategy[]

Wulfstan has to defeat Andreas to keep himself out of trouble, then free Helmar. After Helmar is rescued (and brought to the surface), Wulfstan has to capture the mines for future uses and recruit the creatures from the dwellings.

When capturing Merasgar, after the caravans appear, Wulfstan can only go south at the crossroad, where the caravans will go to and for Wulfstan's ambush to work.

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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