"A demon, within my grasp. I shall find this coward of chaos, and send him back to the Sheogh from which he came!"
—Arantir
The Grim Crusade is the second scenario in The Will of Asha campaign in Tribes of the East.
Walkthrough[]
Arantir has now a task - to search for the demon presence in the Silver Cities. However, he is first ambushed by a wizard named Nathir. After defeating Nathir, he will tell Arantir the leader of the faith of Urgash is Lord Orlando. Arantir has not much choice but to track this Orlando. First he needs are troops. Six death knights east of Ashur-Enlil are willing to join, but Arantir needs to prove himself by reaching Level 5. Also, far to west in underground the vampires are hold and Arantir can persuade them to join him, as they waited long for Sekbeth, a Death Lord to arrive.
Afterwards, Arantir needs to continue his journey. He needs to cross through the lands of the wizards and go to Manaar, the city where the demon worship is strong. However, he sees the path is blocked (guarded by a lot of mummies), so he should take alternative - to go through the tunnel. However, the tunnel is locked, so Arantir needs a key to open it. On the center is another underground passage, one Arantir has to go in. He needs a key from the keymaster to open the guard tower. The keymaster's tent is found west of Tarfah.
Crossing through is difficult - there are some demon ambushes and, finally, the demon leader - Gamor. Defeating him Arantir gets the key and the entrance to Manaan. The wizard, Faiz, has to be defeated so Arantir can learn more. After the battle, a wizard comes and tells Arantir, a scholar Menelag, went to search Orlando. Orlando himself, however, went to the land of the Bull Duchy. Arantir is annoyed, but knows that he has to go there.
Towns[]
- Necropolis: Ashur-Enlil, Abi-libur
- Academy: Tarfah, Hadiya, Janaan, Manaar
Events[]
Arantir learns Orlando went to the Griffin Empire.
Strategy[]
Arantir should first develop his skills and town, then capture the one on east - Abi-libur. Afterwards, he should chase the mages and capture their towns, then complete the scenario objectives. Faiz will not accumulate troops, as the buildings cannot be built, neither will he leave.
Notes[]
In south of Ashur-Enlil, there is a seer Arantir can speak to. The seer tells Arantir will kill Menelag, but not before he meets someone who can change the destiny of Ashan.