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"A demon, within my grasp. I shall find this coward of chaos, and send him back to the Sheogh from which he came!"
Arantir

The Grim Crusade is the second scenario in The Will of Asha campaign in Tribes of the East.

Walkthrough[]

Arantir has now a task - to search for the demon presence in the Silver Cities. However, he is first ambushed by a wizard named Nathir. After defeating Nathir, he will tell Arantir the leader of the faith of Urgash is Lord Orlando. Arantir has not much choice but to track this Orlando. First he needs are troops. Six death knights east of Ashur-Enlil are willing to join, but Arantir needs to prove himself by reaching Level 5. Also, far to west in underground the vampires are hold and Arantir can persuade them to join him, as they waited long for Sekbeth, a Death Lord to arrive.

Afterwards, Arantir needs to continue his journey. He needs to cross through the lands of the wizards and go to Manaar, the city where the demon worship is strong. However, he sees the path is blocked (guarded by a lot of mummies), so he should take alternative - to go through the tunnel. However, the tunnel is locked, so Arantir needs a key to open it. On the center is another underground passage, one Arantir has to go in. He needs a key from the keymaster to open the guard tower. The keymaster's tent is found west of Tarfah.

Crossing through is difficult - there are some demon ambushes and, finally, the demon leader - Gamor. Defeating him Arantir gets the key and the entrance to Manaan. The wizard, Faiz, has to be defeated so Arantir can learn more. After the battle, a wizard comes and tells Arantir, a scholar Menelag, went to search Orlando. Orlando himself, however, went to the land of the Bull Duchy. Arantir is annoyed, but knows that he has to go there.

Towns[]

Events[]

Arantir learns Orlando went to the Griffin Empire.

Strategy[]

Arantir should first develop his skills and town, then capture the one on east - Abi-libur. Afterwards, he should chase the mages and capture their towns, then complete the scenario objectives. Faiz will not accumulate troops, as the buildings cannot be built, neither will he leave.

Notes[]

In south of Ashur-Enlil, there is a seer Arantir can speak to. The seer tells Arantir will kill Menelag, but not before he meets someone who can change the destiny of Ashan.

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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