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Various Terrains found in Heroes III

Terrain is what your hero walks across in the Heroes of Might and Magic games, and determines what type of towns you may find.

  • Dirt is usually brown, and is fairly generic, usually housing Necromancers.
  • Sand is a yellow-brown and is neutral, found only around water and does not house a faction.
  • Grass is universal and is a vibrant green, found almost anywhere and houses a large variety of factions.
  • Snow lands, also referred to as the Taiga, is a gentle white, Housing Wizards (except in Heroes V and II)
  • Swamps are blue and green in appearance and house Lizard-type creatures (Except in Heroes V)
  • Rough land is a medium brown and has lots of cracks, giving the appearance of desert, housing Strongholds.
  • Subterranean is usually dirt, colored similarly to sand and houses the Dungeon .
  • Black and red terrain is hardened volcanic rock, and houses Infernos.
  • Water is a neutral and can be found anywhere. It's a dark blue.
  • Black signals where there is no land, usually used with the Subterranean to give the feel of caverns.
Gameplay concepts
Might and Magic game concepts
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests
Heroes of Might and Magic game concepts
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII)
King's Bounty game concepts
Boss · Heroes · Marriage · Spirits of Rage · Villains
Ardon series game concepts
Experience · Shifter forms
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