- For the adventure map object, see Temple (object).
Hailing from Karigor Isle, the Templars have arrived in Jadame to spread their faith: be it by word or by sword. With High Inquisition leading from their bastion, the Temple of the Sun strives to forge the best version of oneself. Their well-rounded troops gain extra benefits from buffs.OffBck
Temple is a faction in Heroes of Might and Magic: Olden Era.
Lore[]
The Church of the Sun is a religious order founded on the island of Karigor. Its devotees believe that worthy souls are carried into the Chalice of the Sun upon death, and they seek to convert everyone to their holy cause — by force if necessary. They are bitter enemies of the Church of the Moon.
Recently, the Church has established a temple in Jadame in order to spread their faith to the continent, where they've come into conflict with the Necromancers' Guild and Temple of the Moon. They've brought griffins and angels to further their war effort, although the sentinels of glory that were once their allies have abandoned them for unknown reasons.
Classes[]
Creatures[]
Buildings[]
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Basic[]
| File:Solar temple Temple OE.png | File:Solar temple II Temple OE.png | File:Solar temple III Temple OE.png | File:Tavern Temple OE.png | File:Bank Temple OE.png |
| Solar Temple | Solar Temple II | Solar Temple III | Tavern | Bank |
| Grants the kingdom 1000 Gold and 1000 Law points daily. +1 hero cap. | Grants the kingdom 1500 Gold and 2000 Law points daily. | Grants the kingdom 2000 Gold and 3000 Law points daily. | Allows to hire new heroes. | Produces 1000 Gold per day. |
Requires: N/A |
Requires: 250010 Solar Temple |
Requires: 500010 Solar Temple II | Requires: 5005 | Requires: 25005 5 Eternal Visage II |
| File:Treasury Temple OE.png | File:Walls Temple OE.png | File:Walls II Temple OE.png | File:Walls III Temple OE.png | |
| Treasury | Walls | Walls II | Walls III | |
| Produces 3000 Gold per day. | Provides walls during sieges. Allows the owner to pick one level 1 defensive upgrade. | Adds two towers to the battlements that shoot at attackers during sieges. Allows the owner to pick one level 2 defensive upgrade. City dwellings produce +50% units. | Adds one m | |
Requires: 50005 5 5 Bank Marketplace Walls | Requires: 50005 | Requires: 500010 Walls Solar Temple II | Requires: 500015 Walls II | |
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| File:Marketplace Temple OE.png | File:Resource depot Temple OE.png | File:Mage guild Temple OE.png | File:Mage guild II Temple OE.png | File:Mage guild III Temple OE.png |
| Marketplace | Resource Depot | Mage Guild | Mage Guild II | Mage Guild III |
| Allows resources to be traded. | Produces 2 |
Unlocks 4 tier-1 spells in the Magic Observatory. Heroes learn all unlocked tier 1 spells when they visit the city. | Unlocks 4 tier-2 spells in the Magic Observatory. Heroes learn all unlocked tier 1-5 spells when they visit the city. | Unlocks 4 tier-3 spells in the Magic Observatory. Heroes learn all unlocked tier 1-5 spells when they visit the city. |
Requires: 5005 Tavern |
Requires: 5000Marketplace Bank |
Requires: 25005 5 | Requires: 25005 5 1 1 1 Mage guild level 1 | Requires: 25005 5 2 2 2 Mage guild level 2 |
| File:Mage guild IV Temple OE.png | ||||
| Mage Guild IV | ||||
| Unlocks 4 tier-4 spells in the Magic Observatory. Heroes learn all unlocked tier 1-5 spells when they visit the city. | ||||
Requires: 25005 5 3 3 3 Mage guild level 3 | ||||
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Unique[]
| File:Guild of six winds Temple OE.png | File:Scouting Skyship Temple OE.png | File:Artefact merchant Temple OE.png | File:Golden Calf Temple OE.png | |
| Guild of Six Winds | Scouting Skyship | Artefact Merchant | Golden Calf | |
| Allows a selected hero to spend a day learning. They are unavailable until tomorrow and receive a bonus to an attribute of their choice. | Removes fog of war within 20 squares around the city. | Allows artefacts to be traded. | The owner's cities produce 1000 Gold and 1 of each other resource daily. This city's dwellings produce +100% units. | |
Requires: 25005 5 2 2 2 |
Requires: 2500 |
Requires: 25005 5 Marketplace | Requires: Grail | |
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Creature production[]
Un-upgraded[]
| File:Garrison Temple OE.png | File:Mews Temple OE.png | File:Griffin rookery Temple OE.png | File:Sundrop chapel Temple OE.png | File:Hippodrome Temple OE.png |
| Garrison | Mews | Griffin Rookery | Sundrop Chapel | Hippodrome |
| Allows you to recruit Swordsmen. | Allows you to recruit Crossbowmen. | Allows you to recruit Griffins. | Allows you to recruit Lightweavers. | Allows you to recruit Cavalry. |
Requires: ?? |
Requires: ?? |
Requires: 27505 5 Garrison | Requires: 30003 3 3 Griffin Rookery Mage Guild | Requires: 500020 5 Mews Griffin Rookery |
| File:Threshold basilica Temple OE.png | File:Radiant forge Temple OE.png | |||
| Threshold Basilica | Radiant Forge | |||
| Allows you to recruit Inquisitors. | Allows you to recruit Angels. | |||
Requires: 375010 10 Hippodrome | Requires: 1250010 5 5 Sundrop Chapel Mage Guild II | |||
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Upgraded[]
| File:Garrison II Temple OE.png | File:Mews II Temple OE.png | File:Griffin rookery II Temple OE.png | File:Sundrop chapel II Temple OE.png | File:Hippodrome II Temple OE.png |
| Garrison II | Mews II | Griffin Rookery II | Sundrop Chapel II | Hippodrome II |
| Allows you to recruit Guard Captains and Sun's Aegises. | Allows you to recruit Austringers and Marksmen. | Allows you to recruit Temple Griffins and Guardian Griffins. | Allows you to recruit Hierophants and Sun Heralds. | Allows you to recruit Noble Cavalry and Sunspear Cavalry. |
Requires: 7505 10 Garrison |
Requires: 17505 20 Mews |
Requires: 17505 5 30 Griffin Rookery | Requires: 27505 40 Sundrop Chapel | Requires: 525015 50 Hippodrome |
| File:Threshold basilica II Temple OE.png | File:Radiant forge II Temple OE.png | |||
| Threshold Basilica II | Radiant Forge II | |||
| Allows you to recruit Mothers Superior and Excommunicators. | Allows you to recruit Archangels and Apotheoses. | |||
Requires: 100010 15 75 Threshold Basilica | Requires: 1500020 100 Radiant Forge | |||
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Faction Laws[]
- Tier 1
| Category | Icon | Name | Seals Cost | Description | Levels |
|---|---|---|---|---|---|
| Faction | File:OE Tax Collectors.png | Tax Collectors | 1 | Produces 250/500/750 Gold per day. | 3 |
| Faction | File:OE Training Scouting.png | Training: Scouting | 3 | Sight radius of your heroes increases by 1. | 1 |
| Faction | File:OE Resource Riches I.png | Resource Riches I | 1 | Provides a one-time bonus of 2500 Gold, 5, Wood, and 5 Ore when enacted. | 1 |
| Army | File:OE Elite Swordsmen.png | Elite Swordsmen | 3 | Swordsmen growth in your cities increases by 4. Their Defence increases by 2. | 2 |
| Army | File:OE Elite Crossbowmen.png | Elite Crossbowmen | 3 | Crossbowmen growth in your cities increases by 4. Their Attack increases by 2. | 2 |
| Army | File:OE Execute Exellence.png | Execute Excellence | 2 | All positive effects on friendly creatures last 1 additional round. | 1 |
- Tier 2
| Category | Icon | Name | Seals Cost | Description | Levels |
|---|---|---|---|---|---|
| Faction | File:OE Heroes of Tales.png | Heroes of Tales | 2 | Morale of your heroes increases by 1/2. | 2 |
| Faction | File:OE Architect's Mastery.png | Architect's Mastery | 6 | You can construct +1 building per day. | 1 |
| Army | File:OE Elite Griffins.png | Elite Griffins | 3 | Griffins growth in your cities increases by 2. Their HP increases by 5. | 2 |
| Army | File:OE Elite Lightweavers.png | Elite Lightweavers | 3 | Lightweavers growth in your cities increases by 2. They deal +2 Damage. | 2 |
| Army | File:OE Swift Reflexes.png | Swift Reflexes | 4 | Initiative of friendly creatures increases by 1. | 1 |
| Army | File:OE Vengeful Strike.png | Vengeful Strike | 2 | Friendly creatures' counterattacks deal +25%/+50% Damage. | 2 |
- Tier 3
| Category | Icon | Name | Seals Cost | Description | Levels |
|---|---|---|---|---|---|
| Faction | File:OE Mining Gems.png | Mining: Gems | 1 | Produces 1/2/3 Gem(s) per day. | 3 |
| Faction | File:OE Coinage Reform.png | Coinage Reform | 4 | Your sources of Gold produce +15%/+30% Gold. | 2 |
| Faction | File:OE Suns Grace.png | Sun's Grace | 3 | Daylight spells of your heroes gain 1 level. | 1 |
| Faction | File:OE Resource Riches II.png | Resource Riches II | 2 | Provides a one-time bonus of 5000 Gold, 10, Wood, and 10 Ore when enacted. | 1 |
| Army | File:OE Training Melee Combat.png | Training: Melee Combat | 3 | Friendly creatures deal +5%/+10% and take -5%/-10% Melee Damage. Non-Temple friendly creatures gain double this effect. | 2 |
| Army | File:OE Training Long Reach Combat.png | Training: Long Reach Combat | 3 | Friendly creatures deal +5%/+10% and take -5%/-10% Long Reach Damage. Non-Temple friendly creatures gain double this effect. | 2 |
| Army | File:OE Training Range Combat.png | Training: Range Combat | 3 | Friendly creatures deal +5%/+10% and take -5%/-10% Ranged Damage. Non-Temple friendly creatures gain double this effect. | 2 |
- Tier 4
| Category | Icon | Name | Seals Cost | Description | Levels |
|---|---|---|---|---|---|
| Faction | File:OE Training Attack.png | Training: Attack | 3 | Attack of your heroes increases by 2/4. | 2 |
| Faction | File:OE Training Defence.png | Training: Defence | 3 | Defence of your heroes increases by 2/4. | 2 |
| Faction | File:OE Training Spell Power.png | Training: Spell Power | 3 | Spell Power of your heroes increases by 2/4. | 2 |
| Faction | File:OE Training Knowledge.png | Training: Knowledge | 3 | Knowledge of your heroes increases by 2/4. | 2 |
| Army | File:OE Elite Cavlary.png | Elite Cavalry | 3 | Cavalry growth in your cities increases by 1. They ignore 5% of the target's Defence, and their Speed increases by 1. | 2 |
| Army | File:OE Elite Inqiusitors.png | Elite Inquisitors | 3 | Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy's Attack, and their Speed increases by 1. | 2 |
| Army | File:OE Encouragement.png | Encouragement | 2 | The chance of friendly creatures making an additional turn increases by 1%/2% for each point of Morale. | 2 |
- Tier 5
| Category | Icon | Name | Seals Cost | Description | Levels |
|---|---|---|---|---|---|
| Faction | File:OE Power of Faith.png | Power of Faith | 4 | All your Temple heroes can learn any tier spells. | 1 |
| Faction | File:OE Resource Riches III.png | Resource Riches III | 3 | Provides a one-time bonus of 7500 Gold, 15, Wood, and 15 Ore when enacted. | 1 |
| Army | File:OE Elite Angels.png | Elite Angels | 3 | Angels growth in your cities increases by 1. Their Attack and Defence increases by 25% of the hero's Attack and Defence. | 2 |
| Army | File:OE Heros Blessing.png | Hero's Blessing | 6 | Friendly creatures' Attack and Defence increase by 25% of their hero's Spell Power and Knowledge. | 1 |
| Army | File:OE Sacred Lands.png | Sacred Lands | 3 | Friendly creatures are immune to negative effects when they battle on their Native Terrain. | 1 |
Gallery[]
| Temple heroes in Heroes of Might and Magic: Olden Era |
|---|
| Knights |
| Aeos the Exalted · Heretic Avis · Ister · John Johnson · Keandra · Kestrel · Leon Sticky-Fingers · Lord Edgar · Old Lord Mandall |
| Clerics |
| Anastasia the Meek · Clarissa · Julius · Lia the Untethered One · Merry Elias · Nadir · Pip · Vesper · Zenith |
| Heroes of Might and Magic: Olden Era factions |
|---|
| Temple · Necropolis · Sylvan · Dungeon · Hive · Schism |
