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The tavern is a type of building in Heroes of Might and Magic series.

It increases the morale of troops defending the city by 1, and allows the player to recruit heroes for 2500 gold. When the hero surrenders or retreats, they can be recruited in the tavern.

Heroes IEdit

In Heroes I, the tavern provides recruitment of heroes, and increases morale of creatures defending the town by 1. However, there is no adventure map object.

Heroes I (GameBoy)Edit

Tavern H1GB

The tavern icon for Farm, Forest, Mountain and Plains towns.

The tavern in Heroes (Game Boy Color) retains the same function as in the previous installment.

Heroes IIEdit

The tavern retains the same function in Heroes II as it did in the previous installment.

Heroes IIIEdit

The tavern retains the same function in Heroes III as it did in the previous installment. In addition, the hero can visit the thieves' guild, which provides information about other players. The tavern is also an adventure map object with the same function. It is required to build the town hall.

The exception to this is the Castle town, where the tavern can be upgraded to the Brotherhood of the Sword.

Heroes IVEdit

The tavern retains the same function in Heroes IV as it did in the previous installment. However, the tavern inside towns provide only specific type of heroes, while the adventure map object can provide any hero. The costs for recruiting a hero, whose faction corresponds with the town, is 1500 gold, otherwise it is 2000 gold. There is also a 7-day cooldown before another hero can be recruited. In addition, when surrendering or retreating, the hero is sent back to the nearest town, instead of needing to be bought at the tavern. It costs 2 wood and 500 gold.

The tavern inside towns provides different heroes, depending on the faction:

  • Academy: Lords, Mages, Knights, Priests, Death Knights, Necromancers.
  • Asylum: Thieves, Sorcerers, Death Knights, Necromancers, Archers, Druids.
  • Haven: Knights, Priests, Archers, Druids, Lords, Mages.
  • Necropolis: Death Knights, Necromancers, Lords, Mages, Thieves, Sorcerers.
  • Preserve: Archers, Druids, Knights, Priests, Thieves, Sorcerers.
  • Stronghold: Barbarians, Lords, Knights, Death Knights, Thieves, Archers.

Heroes VEdit

The tavern retains the same function in Heroes V as it did in the previous installment. However, the thieves' guild inside the town can provide additional information about other players for a sum of gold, and the price for recruiting an another hero is increased.


Heroes VIEdit

The tavern retains the same function in Heroes VI as it did in the previous installment. However, it is renamed to Hall of Heroes, there is no thieves guild present nor any morale increase, it provides only heroes of the town's faction and costs 2000 gold.

The exception to this is the Necropolis faction, where the Hall of Heroes can be upgraded to the Hall of the Immortals, which can revive dead heroes.

Heroes VIIEdit

The tavern, named as the Hall of Heroes, retains the same function in Heroes VII as it did in the previous installment. However, the thieves' guild is separated from the building. It costs 2 wood, 5 ore and 500 gold.

GalleryEdit

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