- For other uses, see Tactics.
Tactics is a secondary skill in Heroes of Might and Magic IV. It is used to increase speed and movement of friendly creatures in the army.
Tactics is related to secondary skills Offense, Defense and Leadership. By default, knights and death knights start with this skill.
Tactics can be combined with other secondary skills, which grants hero an advanced class:
- Chaos Magic: Pyromancer
- Death Magic: Reaver
- Combat: General
- Life Magic: Crusader
- Nobility: Lord Commander
- Nature Magic: Warden
- Order Magic: Illusionist
- Scouting: Field Marshal
Levels[]
Basic[]

Basic Tactics gives all friendly creatures +1 speed and +2 movement. It has no prerequesits.
This skill allows the hero to learn:
Advanced[]

Advanced Tactics gives all friendly creatures +2 speed and +3 movement. It requires the hero to learn Basic Tactics.
This skill allows the hero to learn:
Expert[]

Expert Tactics gives all friendly creatures +3 speed and +4 movement. It requires the hero to learn Advanced Tactics, Basic Offense and Basic Defense.
This skill allows the hero to learn:
Master[]

Master Tactics gives all friendly creatures +4 speed and +5 movement. It requires the hero to learn Expert Tactics, Advanced Offense and Advanced Defense.
Grandmaster[]

Grandmaster Tactics gives all friendly creatures +5 speed and +6 movement. It requires the hero to learn Master Tactics, Expert Offense and Expert Defense.
This is the final level of Tactics skill, and does not unlock any additional skills. The hero can instead develop the Offense, Defense and Leadership skills, if needed.
Bonuses[]
Tactics has related spells and artifacts that also increase potency, by having: