- For other creatures of the same name, see swordsman.
Swordsman | |||
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Info | |||
Hit Points: | 40 | ||
Armor Class: | 10 | ||
Damage: | 3D7+4 | ||
Movement limit: | Long | ||
Speed: | 220 | ||
Attack Speed: | 90 | ||
Preferred enemy: | Thief | ||
Primary attack: | Physical | ||
Level: | 10 | ||
Experience: | 200 | ||
Treasure: | 10D6 gold | ||
Resistances | |||
Fire: | 5 | ||
Air: | 5 | ||
Water: | 5 | ||
Earth: | 5 | ||
Mind: | 5 | ||
Spirit: | 5 | ||
Body: | 5 | ||
Light: | 0 | ||
Dark: | 0 | ||
Physical: | 5 |
The swordsman is a monster in Might and Magic VII: For Blood and Honor. Its stronger versions are the guard and adventurer.
Swordsmen attack in close combat, dealing 3D7+4 physical damage. They will target thieves in the party, and they can be encountered in the Emerald Island, Temple of the Moon, Harmondale, Castle Harmondale, Lord Markham's Manor, and Fort Riverstride.