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For the skill, see Summoning Magic.

Summoning Magic is a school of magic appearing in Heroes of Might and Magic V.

Spells[]

Level 1[]

Icon Name Mana cost Description Skill level Notes
Unskilled Basic Advanced Expert
Spell Fist of Wrath Fist of Wrath 5 Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. 4 * (5 + Power) 6 * (5 + Power) 8 * (5 + Power) 10 * (5 + Power) As this spell inflicts physical damage, it is a subject to ghosts' Incorporeal ability. Fist of Wrath, at basic level, is cast by mages and its upgrade, archmages, at advanced level. Master of Life gives the hero +4 Spell Power when casting this spell.
It is also cast, at basic level, by battle mages. Icon-H5X2
Spell Fire trap Fire trap 8 Puts several magical explosive mines on a battlefield. Mines are invisible to the enemy. Each mine does 50 + 10 * Power damage when blowing up. The mines are placed randomly in a selected 5x5 area. 2 mines summoned 4 mines summoned 6 mines summoned 8 mines summoned Prior to patch 1.3, the mines are scattered around the entire battlefield. This spell is set on the battlefield as a moat when an Academy town is besieged, and inflicts blindness spell upon being triggered. Master of Earthblood gives the hero +4 Spell Power when casting this spell.

Level 2[]

Icon Name Mana cost Description Skill level Notes
Unskilled Basic Advanced Expert
Spell Arcane crystal Arcane crystal
Icon-H5X2
8 Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. Upon being destroyed, the crystal inflicts damage to all adjacent creatures. 8 * (5 + Power) damage 12 * (5 + Power) damage 16 * (5 + Power) damage 20 * (5 + Power) damage The crystal has 1 Hit Point damage and 0 Defense.
Spell Raise dead Raise dead 9 Revives a targetted stack for a certain number of health points. If the targeted stack is undead, it remains after a victorious combat, otherwise the creatures brought to life are removed after combat. A stack targeted with this spell loses 20% of maximum Hit Points. 15 * (8 + Power) 20 * (8 + Power) 25 * (8 + Power) 30 * (8 + Power) Vladimir's trait, Reanimator, grants a bonus of +1 Spell Power per 5 hero levels for this spell. Master of Life gives the hero +4 Spell Power when casting this spell. Before patch 1.3, the spell did not reduce Hit Points.
It is also cast, at expert level, by mummies and, at advanced level, lich masters. Icon-H5X2
Spell Wasp swarm Wasp swarm 5 Summon a swarm of angry wasps to attack the casters' target. It is also able to force the affected unit to act later in combat. Doesn't affect Undead or Construct creatures. 2 * (5 + Power) 4 * (5 + Power) 6 * (5 + Power) 8 * (5 + Power) Dirael's trait, Swarm Queen, allows her to cast Wasp Swarm with more efficency. It is also cast, at no level, by sprites.
0% ATB value reduced 20% ATB value reduced 40% ATB value reduced 60% ATB value reduced

Level 3[]

Icon Name Mana cost Description Skill level Notes
Unskilled Basic Advanced Expert
Spell Blade barrier Blade barrier
Icon-H5X2
12 Temporarily creates a wall (3x1 area) on the selected part of the field. The wall has additional 25% Defense from the Ranged and Magical Attacks and returns damage equal to the number of lost Hit Points to the melee attackers. 5 * (4 + Power) Hit Points 8 * (5 + Power) Hit Points 10 * (6 + Power) Hit Points 12 * (8 + Power) Hit Points The object summoned through this spell cannot be attacked by the hero. Earthquake spell inflicts damage to this spell during a siege.
Spell Earthquake Earthquake 7 Earthquake damages town walls during a siege. 0 - 100 damage 0 - 200 damage 50 - 300 damage 100 - 400 damage With tremors ability, the creatures behind the walls are damaged. Master of Earthblood gives the hero +4 Spell Power when casting this spell.
Spell Phantom forces Phantom forces 18 Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it receives any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). Only one phantom can exist per stack. The creature summoned by this spell cannot use special abilities. Target level 4 or lower creatures Target level 5 or lower creatures Target level 6 or lower creatures Target level 7 or lower creatures Prior to patch 1.3, multiple creatures of the same stack can be summoned, and can use abilities. The hero cannot cast this spell on phoenixes.

Level 4[]

Icon Name Mana cost Description Skill level Notes
Unskilled Basic Advanced Expert
Spell Summon hive Summon hive
Icon-H5X2
15 Creates a wasp hive on the selected place of the field. The hive casts wasp swarm spell (at expert level) on nearest enemy creature until the end of combat or until the hive is attacked and destroyed (the hive will not attack undead, elemental and mechanical units). 2 + 25% * Power Initiative 5 + 25% * Power Initiative 10 + 25% * Power Initiative The object summoned through this spell has its own Hit Points and Initiative, but uses the hero's mana and Spell Power to cast wasp swarm spell, and has Defense equal to the hero's level. It is also immune to magic, and once it is summoned, the object gains random ATB value between 0.5 and 1.
10 Hit Points 25 Hit Points 50 Hit Points 100 Hit Points
Spell Summon elementals Summon elementals 17 Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. The number of summoned Elementals is equal to the Spell Power of the caster. 50% * Power 75% * Power 100% * Power 200% * Power Zehir's is a specialist in this spell, for his trait allows more elemental creatures to be summoned. If the enemy hero uses this spell, the friendly hero automatically summons an elemental with the elemental balance ability. Fire warriors ability gives the hero this spell, but they can only summon fire elementals, regardless of the circumstance. Master of Conjuration gives the hero +4 Spell Power when casting this spell. Elemental Waistband increases Spell Power by 4 when casting this spell.

Level 5[]

Icon Name Mana cost Description Skill level Notes
Unskilled Basic Advanced Expert
Spell Arcane armor Arcane armor 20 Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. The shield has 60 * (10 + Power) Hit Points. 25% damage absorption 50% damage absorption Prior to patch 1.3, arcane armor has 30 * (10 + Power) Hit Points.
250 * (Power + 1) Hit Points 50 * (Power + 10) Hit Points 60 * (Power + 10) Hit Points Runic armour grants the hero to cast this spell, with additional +4 Spell Power. Icon-H4X1
Spell Conjure phoenix Conjure phoenix 35 Summons a phoenix fighting on the hero's side. Only one phoenix can be on the battlefield at a time. The mastery determines the efficiency of Spell Power used for this spell. 25% * Power 33% * Power 50% * Power 100% * Power The phoenix gets 10 Attack and Defense, plus 2 per hero level. It also receives 30 * (10 + Power) and ((10-15) * Power) damage (minimal and maximal). Zehir is a specialist in this spell, for his trait provides a greater bonus to this spell. If there is an existing Phoenix and the hero casts the spell once more, the existing is unsummoned. If the enemy hero uses this spell, the friendly hero automatically summons a phoenix with the elemental balance ability. Master of Conjuration gives the hero +4 Spell Power when casting this spell.

Notes[]

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