Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
4 * (5 + Power)
6 * (5 + Power)
8 * (5 + Power)
10 * (5 + Power)
As this spell inflicts physical damage, it is a subject to ghosts' Incorporeal ability. Fist of Wrath, at basic level, is cast by mages and its upgrade, archmages, at advanced level. Master of Life gives the hero +4 Spell Power when casting this spell.
Puts several magical explosive mines on a battlefield. Mines are invisible to the enemy. Each mine does 50 + 10 * Power damage when blowing up. The mines are placed randomly in a selected 5x5 area.
2 mines summoned
4 mines summoned
6 mines summoned
8 mines summoned
Prior to patch 1.3, the mines are scattered around the entire battlefield. This spell is set on the battlefield as a moat when an Academy town is besieged, and inflicts blindness spell upon being triggered. Master of Earthblood gives the hero +4 Spell Power when casting this spell.
Level 2[]
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Arcane crystal
8
Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. Upon being destroyed, the crystal inflicts damage to all adjacent creatures.
8 * (5 + Power) damage
12 * (5 + Power) damage
16 * (5 + Power) damage
20 * (5 + Power) damage
The crystal has 1 Hit Point damage and 0 Defense.
Raise dead
9
Revives a targetted stack for a certain number of health points. If the targeted stack is undead, it remains after a victorious combat, otherwise the creatures brought to life are removed after combat. A stack targeted with this spell loses 20% of maximum Hit Points.
15 * (8 + Power)
20 * (8 + Power)
25 * (8 + Power)
30 * (8 + Power)
Vladimir's trait, Reanimator, grants a bonus of +1 Spell Power per 5 hero levels for this spell. Master of Life gives the hero +4 Spell Power when casting this spell. Before patch 1.3, the spell did not reduce Hit Points.
It is also cast, at expert level, by mummies and, at advanced level, lich masters.
Wasp swarm
5
Summon a swarm of angry wasps to attack the casters' target. It is also able to force the affected unit to act later in combat. Doesn't affect Undead or Construct creatures.
2 * (5 + Power)
4 * (5 + Power)
6 * (5 + Power)
8 * (5 + Power)
Dirael's trait, Swarm Queen, allows her to cast Wasp Swarm with more efficency. It is also cast, at no level, by sprites.
0% ATB value reduced
20% ATB value reduced
40% ATB value reduced
60% ATB value reduced
Level 3[]
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Blade barrier
12
Temporarily creates a wall (3x1 area) on the selected part of the field. The wall has additional 25% Defense from the Ranged and Magical Attacks and returns damage equal to the number of lost Hit Points to the melee attackers.
5 * (4 + Power) Hit Points
8 * (5 + Power) Hit Points
10 * (6 + Power) Hit Points
12 * (8 + Power) Hit Points
The object summoned through this spell cannot be attacked by the hero. Earthquake spell inflicts damage to this spell during a siege.
Earthquake
7
Earthquake damages town walls during a siege.
0 - 100 damage
0 - 200 damage
50 - 300 damage
100 - 400 damage
With tremors ability, the creatures behind the walls are damaged. Master of Earthblood gives the hero +4 Spell Power when casting this spell.
Phantom forces
18
Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it receives any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). Only one phantom can exist per stack. The creature summoned by this spell cannot use special abilities.
Target level 4 or lower creatures
Target level 5 or lower creatures
Target level 6 or lower creatures
Target level 7 or lower creatures
Prior to patch 1.3, multiple creatures of the same stack can be summoned, and can use abilities. The hero cannot cast this spell on phoenixes.
Level 4[]
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Summon hive
15
Creates a wasp hive on the selected place of the field. The hive casts wasp swarm spell (at expert level) on nearest enemy creature until the end of combat or until the hive is attacked and destroyed (the hive will not attack undead, elemental and mechanical units).
2 + 25% * Power Initiative
5 + 25% * Power Initiative
10 + 25% * Power Initiative
The object summoned through this spell has its own Hit Points and Initiative, but uses the hero's mana and Spell Power to cast wasp swarm spell, and has Defense equal to the hero's level. It is also immune to magic, and once it is summoned, the object gains random ATB value between 0.5 and 1.
10 Hit Points
25 Hit Points
50 Hit Points
100 Hit Points
Summon elementals
17
Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. The number of summoned Elementals is equal to the Spell Power of the caster.
50% * Power
75% * Power
100% * Power
200% * Power
Zehir's is a specialist in this spell, for his trait allows more elemental creatures to be summoned. If the enemy hero uses this spell, the friendly hero automatically summons an elemental with the elemental balance ability. Fire warriors ability gives the hero this spell, but they can only summon fire elementals, regardless of the circumstance. Master of Conjuration gives the hero +4 Spell Power when casting this spell. Elemental Waistband increases Spell Power by 4 when casting this spell.
Level 5[]
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Arcane armor
20
Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. The shield has 60 * (10 + Power) Hit Points.
25% damage absorption
50% damage absorption
Prior to patch 1.3, arcane armor has 30 * (10 + Power) Hit Points.
250 * (Power + 1) Hit Points
50 * (Power + 10) Hit Points
60 * (Power + 10) Hit Points
Runic armour grants the hero to cast this spell, with additional +4 Spell Power.
Conjure phoenix
35
Summons a phoenix fighting on the hero's side. Only one phoenix can be on the battlefield at a time. The mastery determines the efficiency of Spell Power used for this spell.
25% * Power
33% * Power
50% * Power
100% * Power
The phoenix gets 10 Attack and Defense, plus 2 per hero level. It also receives 30 * (10 + Power) and ((10-15) * Power) damage (minimal and maximal). Zehir is a specialist in this spell, for his trait provides a greater bonus to this spell. If there is an existing Phoenix and the hero casts the spell once more, the existing is unsummoned. If the enemy hero uses this spell, the friendly hero automatically summons a phoenix with the elemental balance ability. Master of Conjuration gives the hero +4 Spell Power when casting this spell.