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Summoning is a secondary skill in Heroes of Might and Magic IV. It spawns a random Nature unit in the hero's army.

Summoning is related to secondary skill Nature Magic.

Levels[]

Basic[]

SkillBasicSummoningIV

Basic Summoning allows the hero summon leprechauns, sprites, or wolves into the hero's army every day at a rate of 20 experience points of creatures per day, plus 10% per level of the hero. It requires the hero to learn Basic Nature Magic.


Advanced[]

SkillAdvancedSummoningIV

Advanced Summoning allows the hero summon leprechauns, sprites, or wolves into the hero's army every day at a rate of 40 experience points of creatures per day, plus 10% per level of the hero. It requires the hero to learn Basic Summoning.


Expert[]

SkillExpertSummoningIV

Expert Summoning allows the hero the ability to summon elves, satyrs, or tigers into the hero's army every day at a rate of 60 experience points of creatures per day, plus 10% per level of the hero. It requires the hero to learn Advanced Nature Magic and Expert Summoning.


Master[]

SkillMasterSummoningIV

Master Summoning allows the hero the ability to summon elves, satyrs, or tigers into the hero's army every day at a rate of 80 experience points of creatures per day, plus 10% per level of the hero. It requires the hero to learn Master Summoning.


Grandmaster[]

SkillGrandmasterSummoningIV

Grandmaster Summoning allows the hero the ability to summon earth, air, fire and water elementals into the hero's army every day at a rate of 100 experience points of creatures per day, plus 10% per level of the hero. It requires the hero to learn Expert Nature Magic and Master Summoning.

This is the final level of Summoning skill, and does not unlock any additional skills. The hero can instead develop the Nature Magic skill, if needed.

Bonuses[]

The efficiency can further be boosted through having:

  • necklace artifact druid's chain equipped to the hero
  • the hero as a summoner class


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy