The Summoner is an advanced class in Heroes of Might and Magic IV. It requires specialization in Life Magic and Nature Magic.
Due to having already one of these skills, Druids and Priests are likely candidates for this class.
Effect[]
The bonus of the Summoner gives them +20 experience points worth of creatures summoned every day. It functions like Basic Summoning, if the hero lacks the skill.
Skills[]
The Summoner has the following priorities to learn secondary skills:
- 4: Life Magic and Nature Magic, as well as all of their related skills, have a priority of 4.
- 2: Archery, Pathfinding, Scouting
- Order Magic, as well as all of its related skills, have a priority of 2.
- 1: Combat, Demonology, Magic Resistance, Melee, Necromancy, Occultism, Seamanship
- Chaos Magic, Nobility and Tactics, as well as all of their related skills, have a priority of 1.
- 0: Death Magic, Stealth
Heroes of Might and Magic IV classes | ||
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Standard hero classes | Knight - Death Knight - Lord - Thief - Archer - Barbarian - Priest - Necromancer - Mage - Sorcerer - Druid | |
Advanced classes | Archmage - Assassin - Bard - Battle Mage - Beast Lord - Beastmaster - Cardinal - Crusader - Dark Lord - Dark Priest - Demonologist - Enchanter - Field Marshal - Fire Diviner - Fireguard - General - Guildmaster - Heretic - Illusionist - Lich - Lord Commander - Monk - Ninja - Paladin - Prophet - Pyromancer - Ranger - Reaver - Seer - Shadow Mage - Summoner - Warden - Warlock - Warlord - Witch King - Wizard - Wizard King |