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This section covers an entry in the series which has not yet been released. Please refine it as further information becomes available.


Summon Swarm is a factional skill in Heroes of Might and Magic: Olden Era, exclusive to Hive heroes.

Lays a clutch of eggs on the battlefield. At the start of next round, it spawns a stack of Fire Larvae. This stack has X% HP of all Hive units in the hero's army.OffBck

Effects[]

Summon Swarm allows the hero to summon a clutch of eggs on the battlefield. At the start of the next round, the eggs hatch into a stack of Fire larvae with HP equal to a percentage of the HP of all Hive creatures in the hero's army.

  • Basic Summon Swarm summons Fire Larvae equal to 8% of Hive creatures' HP.
  • Advanced Summon Swarm summons Fire Larvae equal to 12% of Hive creatures' HP.
  • Expert Summon Swarm summons Fire Larvae equal to 16% of Hive creatures' HP.

Subskills[]

Icon Name Level Description
Warmth of the Nest Advanced Hive creatures deal +10% and take –10% Damage on Native Terrain.
Thy Children Advanced +1 Fire Larva spawned for every hero level.
Hive Power Advanced +1 Luck and Morale.
Ravage Expert Fire Larvae deal +1 Damage.
Hardened Shells Expert The clutch can withstand +1 hit(s).


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy