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Summon Avatar is a secondary skill in Heroes of Might and Magic: Olden Era.

Grants a unique battle spell. It summons an Avatar that scales with the hero's Spell Power and Knowledge.OffBck

Effects[]

Summon Avatar grants the hero the neutral Summon Avatar spell. It summons an Avatar with baseline 50 HP, 5 Damage, Attack equal to the hero's Spell Power, and Defence equal to the hero's Knowledge. Each level grants a more powerful but more expensive version of the spell, but the weaker and cheaper version can still be cast.

  • Basic Summon Avatar costs 10 mana and increases the Avatar's HP by 20 and Damage by 4 per point of Spell Power.
  • Advanced Summon Avatar costs 20 mana and increases the Avatar's HP by 30 and Damage by 8 per point of Spell Power.
  • Expert Summon Avatar costs 30 mana and increases the Avatar's HP by 40 and Damage by 12 per point of Spell Power.

Subskills[]

Icon Name Level Description
Avatar of Fury Advanced Avatar's Attack increases by 25% of its hero's Spell Power. Doubled if the hero knows "Leadership".
Avatar of Toughness Advanced Avatar's Defence increases by 25% of its hero's Knowledge. Doubled if the hero knows "Defence".
Avatar of Celerity Advanced Avatar's Speed and Initiative increase by 2. Doubled if the hero knows "Insight".
Reality Wardens Expert Friendly creatures deal +100% Damage to summoned enemy creatures.
Legion From Legion Expert Friendly creature abilities summon +50% creatures.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy