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The Stronghold is one of the eight original playable factions from Heroes of Might and Magic III. A town of semi-civilized warrior tribes with a distaste for magic and a strong emphasis on the physical aspect of combat, the Stronghold is the spiritual successor of the Barbarian castle from Heroes I and Heroes II.

Despite sharing some creatures (Goblins, Orcs, Ogres and Cyclopses) and some heroes (Yog, Crag Hack) with its predecessor, Stronghold's direct connection with the Barbarian castle ends here, as Heroes III is set on Antagarich, and not on Enroth, as the previous games.

The Stronghold's official alignment is Neutral (but it leans more towards Evil, based on storyline).

Lore[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Stronghold H3 Town hall Stronghold H3 City hall Stronghold H3Capitol Stronghold H3Tavern Stronghold H3
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Marketplace
Blacksmith
Mage guild level 1
Town hall

Requires:

10000 Gold
Castle
City hall

Requires:

5 Wood
500 Gold

Fort Stronghold H3Citadel Stronghold H3Castle Stronghold H3Marketplace Stronghold H3Blacksmith Stronghold H3
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with Ammo Carts.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild[]

 
Mage guild level 1 Stronghold H3 Mage guild level 2 Stronghold H3 Mage guild level 3 Stronghold H3
Mage guild level 1 Mage guild level 2 Mage guild level 3
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2
 


Unique[]

 
Resource silo Stronghold H3 Mess hall Stronghold H3 Freelancer's guild Stronghold H3Ballista yard Stronghold H3Escape tunnel Stronghold H3
Resource silo Mess hall Freelancer's guildBallista yardEscape tunnel
The Resource Silo provides you with additional +1 wood and +1 ore each day. The Mess Hall increases Goblin production by 8 per week. The Freelancer's Guild allows you to trade creatures for resources.The Blacksmith upgrade provides your armies with ballistas.The Escape Tunnel allows a garrison hero to flee from defending against a siege.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

1000 Gold
Goblin barracks

Requires:

1000 Gold
Marketplace

Requires:

5 Wood
1000 Gold
Blacksmith

Requires:

5 Wood
5 Ore
2000 Gold
Fort

Hall of Valhalla Stronghold H3Warlords' monument Stronghold H3
Hall of ValhallaWarlords' monument
The Hall of Valhalla increases the Attack skill of any visting hero by +1.The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Attack strength of a garrison hero by +20 when defending against a siege.

Requires:

1000 Gold
Fort

Requires:

The Grail
 


Creature production[]

Un-upgraded[]

 
Goblin barracks Stronghold H3 Wolf pen Stronghold H3 Orc tower Stronghold H3Ogre fort Stronghold H3Cliff nest Stronghold H3
Goblin barracks Wolf pen Orc towerOgre fortCliff nest
The Goblin Barracks allows you to recruit Goblins. The Wolf Pen allows you to recruit Wolf Riders. The Orc Tower allows you to recruit Orcs.The Ogre Fort allows you to recruit Ogres.The Cliff Nest allows you to recruit Rocs.

Requires:

5 Wood
5 Ore
200 Gold
Fort

Requires:

10 Wood
5 Ore
1000 Gold
Goblin hut

Requires:

5 Wood
5 Ore
1000 Gold
Goblin hut

Requires:

20 Wood
2000 Gold
Orc tower

Requires:

10 Ore
2500 Gold
Orc tower

Cyclops cave Stronghold H3Behemoth lair Stronghold H3
Cyclops caveBehemoth lair
The Cyclops Cave allows you to recruit Cyclopes.The Behemoth Lair allows you to recruit Behemoths.

Requires:

20 Ore
20 Crystal
3500 Gold
Ogre fort

Requires:

10 Wood
10 Ore
10 Crystal
10000 Gold
Cliff nest
 


Upgraded[]

 
Upg. goblin barracks Stronghold H3 Upg. wolf pen Stronghold H3 Upg. orc tower Stronghold H3Upg. ogre fort Stronghold H3Upg. cliff nest Stronghold H3
Upg. goblin barracks Upg. wolf pen Upg. orc towerUpg. ogre fortUpg. cliff nest
The Goblin Barracks allows you to recruit Hobgoblins. The Wolf Pen allows you to recruit Wolf Raiders. The Orc Tower allows you to recruit Orc Chieftains.The Ogre Fort allows you to recruit Ogre Magi.The Cliff Nest allows you to recruit Thunderbirds.

Requires:

5 Wood
5 Ore
1000 Gold
Goblin barracks

Requires:

5 Wood
5 Ore
1000 Gold
Wolf pen
Upg. goblin barracks

Requires:

2 Wood
2 Ore
1000 Gold
Orc tower
Blacksmith

Requires:

5 Wood
5 Ore
5 Gems
2000 Gold
Ogre fort
Mage guild level 1

Requires:

5 Wood
5 Ore
2000 Gold
Cliff nest

Upg. cyclops cave Stronghold H3Upg. behemoth lair Stronghold H3
Upg. cyclops caveUpg. behemoth lair
The Cyclops Cave allows you to recruit Cyclops Kings.The Behemoth Lair allows you to recruit Ancient Behemoths.

Requires:

5 Wood
5 Ore
3000 Gold
Cyclops cave

Requires:

10 Wood
10 Ore
20 Crystal
15000 Gold
Behemoth lair
 


Gallery[]

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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