- This article is about the faction from Heroes III. For other factions of the same name, see Stronghold.
The Stronghold is one of the eight original playable factions from Heroes of Might and Magic III. A town of semi-civilized warrior tribes with a distaste for magic and a strong emphasis on the physical aspect of combat, the Stronghold is the spiritual successor of the Barbarian castle from Heroes I and Heroes II.
Despite sharing some creatures (Goblins, Orcs, Ogres and Cyclopses) and some heroes (Yog, Crag Hack) with its predecessor, Stronghold's direct connection with the Barbarian castle ends here, as Heroes III is set on Antagarich, and not on Enroth, as the previous games.
The Stronghold's official alignment is Neutral (but it leans more towards Evil, based on storyline).
Lore[]
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Classes[]
Creatures[]
Buildings[]
Basic[]
Village hall | Town hall | City hall | Capitol | Tavern |
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. | The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. | The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | The Capitol earns your kingdom 4000 gold per day. | The Tavern increases morale for troops defending the city. |
Requires: N/A |
Requires: 2500Tavern |
Requires: 5000Marketplace Blacksmith Mage guild level 1 Town hall | Requires: 10000Castle City hall | Requires: 5500 |
Fort | Citadel | Castle | Marketplace | Blacksmith |
The Fort provides your town with defensive walls. | Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. | The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. | With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). | The Blacksmith provides your armies with Ammo Carts. |
Requires: 2020 5000 | Requires: 52500 Fort | Requires: 1010 5000 Citadel | Requires: 5500 | Requires: 51000 |
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Mage guild[]
Unique[]
Resource silo | Mess hall | Freelancer's guild | Ballista yard | Escape tunnel |
The Resource Silo provides you with additional +1 wood and +1 ore each day. | The Mess Hall increases Goblin production by 8 per week. | The Freelancer's Guild allows you to trade creatures for resources. | The Blacksmith upgrade provides your armies with ballistas. | The Escape Tunnel allows a garrison hero to flee from defending against a siege. |
Requires: 55000 Marketplace |
Requires: 1000Goblin barracks |
Requires: 1000Marketplace | Requires: 51000 Blacksmith | Requires: 55 2000 Fort |
Hall of Valhalla | Warlords' monument | |||
The Hall of Valhalla increases the Attack skill of any visting hero by +1. | The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Attack strength of a garrison hero by +20 when defending against a siege. | |||
Requires: 1000Fort | Requires: The Grail | |||
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Creature production[]
Un-upgraded[]
Goblin barracks | Wolf pen | Orc tower | Ogre fort | Cliff nest |
The Goblin Barracks allows you to recruit Goblins. | The Wolf Pen allows you to recruit Wolf Riders. | The Orc Tower allows you to recruit Orcs. | The Ogre Fort allows you to recruit Ogres. | The Cliff Nest allows you to recruit Rocs. |
Requires: 55 200 Fort |
Requires: 105 1000 Goblin hut |
Requires: 55 1000 Goblin hut | Requires: 202000 Orc tower | Requires: 102500 Orc tower |
Cyclops cave | Behemoth lair | |||
The Cyclops Cave allows you to recruit Cyclopes. | The Behemoth Lair allows you to recruit Behemoths. | |||
Requires: 2020 3500 Ogre fort | Requires: 1010 10 10000 Cliff nest | |||
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Upgraded[]
Upg. goblin barracks | Upg. wolf pen | Upg. orc tower | Upg. ogre fort | Upg. cliff nest |
The Goblin Barracks allows you to recruit Hobgoblins. | The Wolf Pen allows you to recruit Wolf Raiders. | The Orc Tower allows you to recruit Orc Chieftains. | The Ogre Fort allows you to recruit Ogre Magi. | The Cliff Nest allows you to recruit Thunderbirds. |
Requires: 55 1000 Goblin barracks |
Requires: 55 1000 Wolf pen Upg. goblin barracks |
Requires: 22 1000 Orc tower Blacksmith | Requires: 55 5 2000 Ogre fort Mage guild level 1 | Requires: 55 2000 Cliff nest |
Upg. cyclops cave | Upg. behemoth lair | |||
The Cyclops Cave allows you to recruit Cyclops Kings. | The Behemoth Lair allows you to recruit Ancient Behemoths. | |||
Requires: 55 3000 Cyclops cave | Requires: 1010 20 15000 Behemoth lair | |||
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Gallery[]
Heroes of Might and Magic III factions |
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Castle · Rampart · Tower |
Stronghold · Fortress · Conflux (AB) |
Inferno · Necropolis · Dungeon · Forge (AB; scrapped) |