Creates a 1x1 idol at the target location whick blocks all movement and lasts for 3 turns. All friendly stacks within two squares of the idol benefit from 10 Initiative increase. At the beginning of each turn the idol casts Chain Lightning dealing 565 damage (Air) on a random enemy creature within two squares. Chain Lightning hits up to three targets and damage is halved by each jump. The idol also provides cover to ranged attacks.Cooldown: 1 turns. 250 Blood points required
A hurricane-strong wind strikes the enemy deployment area. All creatures are dealt 765 damage (Air) and are "Dazed".Charges: 1. 1000 Blood points required