Might and Magic Wiki

The stinger is an upgraded tier 3 creature of the Hive faction. It is recruited from the Paper Nest II. It is one of two upgrades for the hornet, along with the chanter.

As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio-magical cocktail of venom and demonic essence that kills their victim.OffBck

Abilities[]

OE ability Hive Spawn Hive Spawn
Part of a hivemind that serves a powerful lord from beyond. Morale range: -5 to 5. Luck range: -5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
OE ability Melee Attack Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
OE ability Flying Flying
Movement ignores obstacles and traps.
OE ability Hivemind - Vanguard Hivemind - Vanguard
At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
OE ability Piercing Sting Piercing Sting
Kills +1 enemy unit(s) with every attack. Works on creatures up to tier 6.

Tactics[]

With their high speed and Piercing Sting, Stingers can be deadly against tier-5 and tier-6 creatures, especially if split into multiple stacks. The Piercing Sting effect is somewhat wasted on low-tier creatures, though, and their low durability means they can be quickly wiped out if exposed. Tier-7 creatures are also immune to Piercing Sting and will handle them easily.

Hive
Basic creatures
Gnat · Locust · Hornet · Mantis · Reaver · Waurms · Hive queen
Upgraded creatures
Warden gnat · Overgrown locust · Chanter · Vermilion mantis · Menacing reaver · Devourer · Hive mother
Alternate upgrades
Ravager gnat · Harvester locust · Stinger · Royal mantis · Maniacal reaver · Pyroboros · Hive huntress
Other creatures
Fire larva