Might and Magic Wiki

Stealth is a secondary skill in Heroes of Might and Magic IV. The hero becomes invisible to other units on the adventure map. The hero also gains minor experience points if they bypass hostile creatures on the map.

Stealth is related to secondary skill Scouting. By default, thieves start with this skill.

Levels[]

Basic[]

SkillBasicStealthIV

Basic Stealth makes the hero invisible to heroes with no Scouting skill on the Adventure Map. Enemies can see the hero if they are adjacent. The hero can only hide himself, not other creatures or heroes.

Advanced[]

SkillAdvancedStealthIV

Advanced Stealth makes the hero invisible to 2nd level creatures and heroes on the Adventure Map, even if the hero has Basic Scouting. The hero can be seen by 2nd level creatures and heroes with Basic Scouting if they are adjacent. The hero can only hide himself, not other creatures or heroes. It requires the hero to learn Advanced Scouting and Basic Stealth.

Expert[]

SkillExpertStealthIV

Expert Stealth makes the hero invisible to 3rd level creatures and heroes on the Adventure Map, even if they have Advanced Scouting. The hero can be seen by 3rd level creatures and heroes with Advanced Scouting if he is adjacent. The hero can only hide himself, not other creatures or heroes. It requires the hero to learn Expert Scouting and Advanced Stealth.

Master[]

SkillMasterStealthIV

Master Stealth makes the hero invisible to all creatures and heroes on the Adventure Map, even if they have Expert Scouting. The hero can be seen by 4th level creatures and heroes with Expert Scouting if he is adjacent. The hero can only hide himself, not other creatures or heroes. It requires the hero to learn Master Scouting and Expert Stealth.

Grandmaster[]

SkillGrandmasterStealthIV

Grandmaster Stealth makes the hero invisible to all creatures and heroes on the Adventure Map, even if they have Master Scouting. The hero can be seen by heroes with Master Scouting if he is adjacent. The hero can only hide himself, not other creatures or heroes. It requires the hero to learn Grandmaster Scouting and Master Stealth.

This is the final level of Stealth skill, and does not unlock any additional skills.


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy