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Sorcery is a skill in Heroes of Might and Magic V.

Effects[]

Enlightenment speeds up the hero's casting in combat. Barbarians cannot learn Sorcery, instead learning Shout.

  • Basic Sorcery reduces interval between two consecutive spell casts by 10%.
  • Advanced Sorcery reduces interval between two consecutive spell casts by 20%.
  • Expert Sorcery reduces interval between two consecutive spell casts by 30%.

Skill rates[]

The hero classes can learn Sorcery skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
H5ArcaneTraining Arcane training Reduces casting costs of all spells by 20%. All classes (except Barbarian) No requirement
H5MagicInsight Magic insight Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic. All classes (except Barbarian) No requirement
H5ManaRegeneration Mana regeneration Doubles mana regeneration. Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock, Wizard No requirement
Barbarian N/A
(ability from this skill is shared with Shout skill)
H5ArcaneBrilliance Arcane brilliance Adds +2 to hero's Spellpower permanently. Hero also receives a new spell in their spell book. Demon Lord Soulfire, elemental balance Magic insight
Ranger Mana regeneration
Knight, Necromancer, Runemage, Warlock, Wizard N/A
H5ArcaneExcellence Arcane excellence Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana. Knight Arcane training, benediction Arcane training
Necromancer Boneward, eternal servitude
Demon Lord, Ranger, Runemage N/A
Warlock Erratic mana, arcane training
Wizard Counterspell, consume artifact, Mark of the Wizard
H5Boneward Boneward Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20%. Necromancer Magic insight Arcane training
H5Counterspell Counterspell Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell. Ranger Arcane brilliance, arcane exaltation Arcane training, mana regeneration
Warlock Erratic mana, mana burst, resistance
Demon Lord, Knight, Necromancer, Runemage N/A
Wizard Arcane training Arcane training, magic mirror
H5ErraticMana Erratic mana Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress). Warlock Mana regeneration Empowered spells
Wizard Counterspell Mana regeneration
Demon Lord, Knight, Necromancer, Ranger, Runemage N/A
H5Soulfire Soulfire As a Demon Lord consumes corpses to restore mana, corpses may suddenly explode in a burst of fire, damaging all adjacent units including those under hero's control. Demon Lord Consume corpse
H5Distract Distract
Icon-H5X1
Enemy hero will receive 15% penalty to initiative after casting any spell in combat. Runemage Arcane training Arcane brilliance
Demon Lord, Knight, Necromancer, Ranger, Warlock, Wizard N/A
Barbarian N/A
(ability from this skill is shared with Shout skill)

Bonuses[]

  • Ring of Sar-Issus halves the cost of all spells.
  • Book of Power artifact permits the hero to learn 4th level spells if they have magic insight ability. Icon-H5X2
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