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Sorceress
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Wizard
For other uses of the term, see Sorceress.

"Sorceress creatures are generally very fast, but have low hit points. Weak in the early game, and moderate at best in the endgame, the Sorceress creatures are the best in the midgame. The combination of speed, flying, and range attack becomes incredibly potent. Medium maps are perfect for Sorceress creatures."
—Heroes II Manual

The Sorceress is both a faction and a class of Hero in Heroes of Might and Magic II.

Lore[]

The Sorceress faction is based on the Forest faction from Heroes of Might and Magic I, using the same creatures. The Sorceress army has a great ranged presence.

The Rainbow that can be built in Sorceress towns grants defenders +2 luck.

Creatures[]

Tier Unit Icon Description Att Def Dmg Shots HP Speed Growth Hire cost Upg. cost
1 Sprite
Heroes II Sprite Icon
Flies. Creatures attacked by Sprites cannot retaliate. Sprites are powerful in large numbers. 4 2 1-2 2 average 8 50 Heroes II Gold
2 Dwarf
Heroes II Dwarf Icon
25% Magic resistance. Dwarves make excellent garrison units because of their toughness and magic resistance. 6 5 2-4 20 very slow 6 200 Heroes II Gold 100 Heroes II Gold
2+ Battle Dwarf
Heroes II Battle Dwarf Icon
25% Magic resistance. The upgrade of the Dwarf is faster and tougher. 6 6 2-4 20 average 6 250 Heroes II Gold
3 Elf
Heroes II Elf Icon
Fires 2 shots per turn. Elves are incredible offensive units, able to deal large amounts of damage at range. 4 3 2-3 24 15 average 4 250 Heroes II Gold 100 Heroes II Gold
3+ Grand Elf
Heroes II Grand Elf Icon
Fires 2 shots per turn. The Elf upgrade becomes faster and more skilled. Grand Elves are able to whittle down enemy forces quickly. 5 5 2-3 24 15 very fast 4 300 Heroes II Gold
4 Druid
Heroes II Druid Icon
Druids are one of the best range strike units available. Though weak, few units can close to melee range on the Druid without dying. 7 5 5-8 8 25 fast 3 350 Heroes II Gold 100 Heroes II Gold
4+ Greater Druid
Heroes II Greater Druid Icon
The Druid upgrade is faster and tougher. Greater Druids and Grand Elves complement each other well. 7 7 5-8 16 25 very fast 3 400 Heroes II Gold
5 Unicorn
Heroes II Unicorn Icon
20% chance to Blind enemy creature. Unicorns are solid ground creatures. They are tough, fast, and deal good damage. 10 9 7-14 40 fast 2 500 Heroes II Gold
6 Phoenix
Heroes II Phoenix Icon
Flies. Attack affects two hexes. Immune to elemental spells. Extremely fast and powerful, Phoenixes can be formidable opponents. 12 10 20-40 100 ultra fast 1 1500 Heroes II Gold
1 Heroes II Mercury

Buildings[]

Basic[]

 
Heroes II Sorceress Tent Heroes II Sorceress Castle Heroes II Sorceress StatueHeroes II Sorceress WellHeroes II Sorceress Tavern
Tent Castle StatueWellTavern
The Tent provides workers to build a castle, provided the materials and the gold are available. The Castle improves town defense and increases income to 1000 gold per day. The Statue increases your town's income by 250 per day.The Well increases the growth rate of all dwellings by 2 creatures per week.The Tavern increases morale for troops defending the castle.

Requires:

N/A

Requires:

20 Heroes II Wood 20 Heroes II Ore
5000 Heroes II Gold

Requires:

5 Heroes II Ore
1250 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Heroes II Sorceress MarketplaceHeroes II Sorceress Thieves' GuildSorceress Shipyard - H2Heroes II Sorceress Crystal GardenHeroes II Sorceress Rainbow
MarketplaceThieves' guildShipyardCrystal gardenRainbow
The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.The Shipyard allows ships to be built.The Crystal Garden increases production of sprites by 8 per week.The Rainbow increases the luck of the defending units by two.

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
750 Heroes II Gold
Castle

Requires:

20 Heroes II Wood
2000 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Castle

Requires:

10 Heroes II Crystal
1500 Heroes II Gold
Castle
 


Castle upgrades[]

 
Heroes II Sorceress Left Turret Heroes II Sorceress Right Turret Heroes II Sorceress MoatHeroes II Sorceress Captain's Quarters
Left turret Right turret MoatCaptain's quarters
The Left Turret provides extra firepower during combat. The Right Turret provides extra firepower during combat. The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.The Captain's Quarters provide a captain to assist in the castle's defense when no hero is present.

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

750 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle
 


Mage guild[]

 
Heroes II Sorceress Mage Guild Heroes II Sorceress Mage Guild Heroes II Sorceress Mage GuildHeroes II Sorceress Mage GuildHeroes II Sorceress Mage Guild
Mage guild (level 1) Mage guild (level 2) Mage guild (level 3)Mage guild (level 4)Mage guild (level 5)
The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.

Requires:

5 Heroes II Wood 5 Heroes II Ore
2000 Heroes II Gold
Castle

Requires:

5 Heroes II Wood 5 Heroes II Ore
4 Heroes II Mercury 4 Heroes II Sulfur
4 Heroes II Crystal 4 Heroes II Gems
1000 Heroes II Gold
Mage guild level 1

Requires:

5 Heroes II Wood 5 Heroes II Ore
6 Heroes II Mercury 6 Heroes II Sulfur
6 Heroes II Crystal 6 Heroes II Gems
1000 Heroes II Gold
Mage guild level 2

Requires:

5 Heroes II Wood 5 Heroes II Ore
8 Heroes II Mercury 8 Heroes II Sulfur
8 Heroes II Crystal 8 Heroes II Gems
1000 Heroes II Gold
Mage guild level 3

Requires:

5 Heroes II Wood 5 Heroes II Ore
10 Heroes II Mercury 10 Heroes II Sulfur
10 Heroes II Crystal 10 Heroes II Gems
1000 Heroes II Gold
Mage guild level 4
 


Creature production buildings[]

Unupgraded[]

 
Heroes II Sorceress Treehouse Heroes II Sorceress Cottage Heroes II Sorceress Archery RangeHeroes II Sorceress StonehengeHeroes II Sorceress Fenced Meadow
Treehouse Cottage Archery rangeStonehengeFenced meadow
The Treehouse produces sprites. The Cottage produces dwarves. The Archery Range produces elves.The Stonehenge produces druids.The Fenced Meadow produces unicorns.

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
1000 Heroes II Gold
Tavern
Treehouse

Requires:

1500 Heroes II Gold
Treehouse

Requires:

10 Heroes II Ore
2500 Heroes II Gold
Mage guild (level 1)
Archery range

Requires:

10 Heroes II Wood 10 Heroes II Gems
3000 Heroes II Gold
Stonehenge

Heroes II Sorceress Red Tower
Red tower
The Red Tower produces phoenixes.

Requires:

30 Heroes II Ore 20 Heroes II Mercury
10000 Heroes II Gold
Fenced meadow
 


Upgraded[]

 
Heroes II Sorceress Upg. Cottage Heroes II Sorceress Upg. Archery Range Heroes II Sorceress Upg. Stonehenge
Upg. Cottage Upg. Archery range Upg. Stonehenge
The Upg. Cottage produces battle dwarves. The Upg. Archery Range produces grand elves. The Upg. Stonehenge produces greater druids.

Requires:

5 Heroes II Wood
1500 Heroes II Gold
Well
Cottage

Requires:

5 Heroes II Wood
1500 Heroes II Gold
Archery range
Stonehenge

Requires:

5 Heroes II Mercury
1500 Heroes II Gold
Stonehenge
 


Heroes[]

H2-Sorceress

The Sorceress is the namesake class of the Sorceress faction. Sorceresses are Magic heroes, and start with 2 Spellpower and 3 Knowledge, and the skills Basic Wisdom and Advanced Navigation.

Skills[]

  • Primary skill When levelling up below level ten, the Sorceress has a 10% chance to increase Attack, a 10% chance to increase Defense, a 30% chance to increase Spellpower, and a 50% chance to increase Knowledge. At level ten and beyond, it's 20% each for Attack and Defense and 30% for Spellpower and Knowledge.
  • Secondary skills: The Sorceress is most likely to learn Navigation and Wisdom, followed by Archery, Ballistics, Luck, and Mysticism, followed by Diplomacy, Eagle Eye, Estates, Logistics, and Pathfinding, and least likely to learn Leadership and Scouting. The Sorceress cannot learn Necromancy.

Sorceress Heroes[]

Standard[]

Campaign Only (The Succession Wars)[]

Campaign Only (Price of Loyalty)[]