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For other uses, see Sorcerer.
SorcererMM7 icon

The sorcerer's icon

"Students of the realm of Elemental magic, Sorcerers concentrate on offensive and utilitarian magic. Sorcerers are downright rotten fighters barely able to learn to use the dagger, the staff, and the bow effectively. They are allowed to use only leather armor, cannot use shield, and have the lowest hit points of all the classes. With that aside, Sorcerers can wield mighty offensive spells and have access to the Mirrored Path of the Light and the Dark, from which come the best spells in the lands."

The Sorcerer is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Sorcerers start with 20 hit points and 15 spell points, and gain 2 hit points and 3 spell points per level.

They start the game with the least hit points and have the lowest hit point gain, can only wear leather armor, and are barely capable of utilising bows, daggers, and staffs, but have more spell points than any other class in the game. The sorcerer is one of only two classes who can gain Grandmastery of Light or Dark magic, and the only one that learn Grandmaster Fire, Air, Earth, and Water magic.

Gameplay Tips[]

  • Since Sorcerers rely primarily on intellect, they have no use for personality, and while they can fight in a pinch without magic, the other attributes (except endurance) can be lowered to bolster either intellect or endurance, or provide other members of the party with higher attributes.
  • Elven Sorcerers are the best spell-casters, but are extremely fragile. Due to the importance of endurance, if going for an Elven Sorcerer, it is highly recommendeded to give them green barrels for endurance as quickly as possible as they will die fast and often if else. Otherwise a human or dwarven sorcerer can work fairly well.
  • Ideally you should accompany one or more Sorcerers with a Cleric, or somebody who has quick access to potions and a good alchemy skill to help keep them alive. Clerics are best since they gain access to two very important life-saving spells: Preservation and Regeneration. The former for delaying death by massive HP loss, and the latter for restoring HP over time.

Skills[]

The default skills of the sorcerer class are staff and fire magic.

Skill Basic Expert Master Grand
Weapons
Sword No No No No
Axe No No No No
Staff Yes Yes Yes No
Spear No No No No
Dagger Yes Yes No No
Bow Yes No No No
Mace No No No No
Unarmed No No No No
Armor
Leather Yes Yes No No
Chain No No No No
Plate No No No No
Shield No No No No
Dodging No No No No
Magic
Fire Yes Yes No No
Water Yes Yes No No
Air Yes Yes No No
Earth Yes Yes No No
Spirit No No No No
Mind No No No No
Body No No No No
Dark No No No No
Light No No No No
Miscellaneous
Disarm Trap No No No No
Perception Yes Yes No No
Merchant Yes No No No
Learning Yes Yes Yes No
Meditation Yes Yes Yes No
Body Building No No No No
Identify Item Yes Yes Yes No
Repair Item Yes Yes No No
Identify Monster Yes Yes Yes No
Armsmaster No No No No
Stealing No No No No
Alchemy Yes Yes Yes No

Promotion[]

To be promoted to wizards, sorcerers must seek out Thomas Grey in the Bracada Desert and complete his quest to gather six golem parts and construct a golem.

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