- For other uses, see Sorcerer.

The Sorcerer's icon
"Students of the realm of Elemental magic, Sorcerers concentrate on offensive and utalitarian magic. Sorcerers are downright rotten fighters barely able to learn to use the dagger, the staff, and the bow effectively. They are forbidden any kind of armor or shield and have the lowest hit points of all the classes. With that aside, Sorcerers can wield mighty offensive spells and have access to the Mirrored Path of the Light and the Dark, from which come the best spells in the lands. After plenty of spell casting experience, Sorcerers can be promoted to Wizard (gaining one hit point and one spell point per level) and then to Arch Mage (gaining another hit point and spell point). No secondary skills are forbidden Sorcerers."
The Sorcerer is one of the starting classes in Might and Magic VI: The Mandate of Heaven. Sorcerers are powerful magic users, but are the worst class in the game when it comes to close combat. They gain 2 hit points and 3 spell points per level.
Attributes[]
Attribute | Minimum | Starting | Maximum |
---|---|---|---|
Might | 5 | 7 | 25 |
Intellect | 12 | 14 | 25 |
Personality | 7 | 9 | 25 |
Endurance | 9 | 11 | 25 |
Accuracy | 5 | 7 | 25 |
Speed | 12 | 14 | 25 |
Luck | 9 | 11 | 25 |
Skills[]
Sorcerers can learn the following skills:
- Weapons
- Armor
- Magic
- Miscellaneous
- Body Building
- Diplomacy
- Disarm Trap
- Identify Item
- Learning
- Meditation
- Merchant
- Perception
- Repair Item
Wizard[]
To be promoted to Wizards, Sorcerers must complete the Drink from the Fountain of Magic quest for Lord Albert Newton in Castle Newton. Wizards gain 3 hit points and 4 spell points per level.
Archmage[]
To be promoted to Archmages, Wizards must complete the Retrieve the Crystal of Terrax quest for Lord Albert Newton. Archmages gain 4 hit points and 5 spell points per level.
Might and Magic VI classes |
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Archer · Cleric · Druid · Knight · Paladin · Sorcerer |