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SiegeCombat H2

Heroes II siege.

Siege combat is a gamplay concept from the Heroes of Might and Magic series. Siege combat begins when a hero attacks a hostile or neutral city that has forces in it. The city must have a castle (in Heroes I and Heroes II) or a fort (in Heroes III onwards) for a siege to take place, otherwise it's just a regular combat.

The attacking creatures will begin outside the city walls, and the defending creatures inside them. The attackers have a catapult that will attack the walls every turn. Sieges are the only time catapults appear, except in Heroes IV, where the catapult is a regular creature.

The defenders have access to towers that will fire on the enemy creatures every turn, giving the defenders a useful advantage. In Heroes IV, there are no automated turrets, but creatures can be placed on top of three turrets (assuming the city has a castle), where they will do increased ranged and melee damage. Spell damage remains the same.

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