Might and Magic Wiki

Shout is a skill in Heroes of Might and Magic V: Tribes of the East.

Effects[]

Shout speeds up the hero's use of warcries in combat. Only Barbarians can learn Shout, while others classes can learn Sorcery skill instead.

  • Basic Shout means that the use of a battlecry delays the hero's next turn 10% less.
  • Advanced Shout means that the use of a battlecry delays the hero's next turn 20% less.
  • Expert Shout means that the use of a battlecry delays the hero's next turn 30% less.

Skill rates[]

The hero classes can learn Sorcery skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
Mana regeneration Doubles mana regeneration. Barbarian N/A No requirement
Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock, Wizard N/A
(ability from this skill is shared with Sorcery skill)
Shout of Rage The troops gain twice as many Rage points from Warcries used by the hero (but 1.5 more for the Call of Blood Warcry). Barbarian N/A No requirement
Shout training All warcries cost 20% less mana. Barbarian N/A No requirement
Distract Enemy hero will receive 15% penalty to initiative after casting any spell in combat. Barbarian N/A Mighty shout
Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock, Wizard N/A
(ability from this skill is shared with Sorcery skill)
Mighty shout When the effect from the Warcry is calculated, the Barbarian hero's level is considered as being greater by 5 than its actual value. Barbarian N/A Shout training


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy