Sherif is a defensive might class of the Academy faction in Might & Magic: Heroes VII.
Sherifs are the law officers of the Silver Cities, having come to prominence during the Purge of the Necromancers. While they can lead armies on the battlefield, they focus on defense and are the most proficient casters of Light Magic of their faction.OffBck
Abilities[]
Metamagic
(Grandmaster level)
(Grandmaster level)
Light Magic
(Grandmaster level)
(Grandmaster level)
Diplomacy
(Grandmaster level)
(Grandmaster level)
Defence
(Master level)
(Master level)
Prime Magic
(Master level)
(Master level)
Warfare
(Master level)
(Master level)
Air Magic
(Expert level)
(Expert level)
Earth Magic
(Expert level)
(Expert level)
Leadership
(Expert level)
(Expert level)
Warcries
(Expert level)
(Expert level)
Skill probability[]
Percentage | Skill |
---|---|
Highest (12%) | Diplomacy, Light Magic |
Very high (10%) | Defense, Prime Magic, Warfare |
High (8%) | Leadership, Warcries |
Average (6%) | Air Magic, Earth Magic |
Low (4%) | Exploration, Fire Magic, Water Magic |
Very low (2%) | Destiny, Economy, Light Magic |
Lowest (0%) | Offense, Paragon |
Notable sherifs[]
Gallery[]