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Sherif is a defensive might class of the Academy faction in Might & Magic: Heroes VII.

Sherifs are the law officers of the Silver Cities, having come to prominence during the Purge of the Necromancers. While they can lead armies on the battlefield, they focus on defense and are the most proficient casters of Light Magic of their faction.OffBck

Abilities[]

Skill probability[]

Percentage Skill
Highest (12%) Diplomacy, Light Magic
Very high (10%) Defense, Prime Magic, Warfare
High (8%) Leadership, Warcries
Average (6%) Air Magic, Earth Magic
Low (4%) Exploration, Fire Magic, Water Magic
Very low (2%) Destiny, Economy, Light Magic
Lowest (0%) Offense, Paragon

Notable sherifs[]

Gallery[]


Might & Magic: Heroes VII Icon-H7.png
Faction Offense
Blood Reputation
Balanced
Neutral Reputation
Defense
Tears Reputation
Academy Blademage
Battlemage
Alchemist
Wizard
Sherif
Enchanter
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shade Weaver
Fortress Warlord
Firebrander
Jarl
Runelord
Thane
Engraver
Haven Vindicator
Inquisitor
Knight
Priest
Paladin
Confessor
Necropolis Ebon Knight
Necromancer
Death Knight
Embalmer
Bone Guard
Archon
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
Sylvan Avenger
Thornsower
Ranger
Mystic
Warden
Starsinger
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