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Shatter Summoning is a skill in Heroes of Might and Magic V: Tribes of the East.

Effects[]

Shatter Summoning reduces the power of Summoning Magic spells cast by the enemy. Only Barbarians can learn Shatter Summoning, while others classes can learn Summoning Magic skill instead.

  • With Basic Shatter Summoning, all the Summoning Magic spells of the first to third circles cast by the enemy are decreased by one mastery level (Expert to Advanced, etc.). The spellpower of spells cast initially without regard of mastery level of magic is decreased by 25%.
  • With Advanced Shatter Summoning, all the Summoning Magic spells of the first to third circles cast by the enemy are decreased by two mastery levels (Expert to Basic, Advanced to None, Basic becomes None and gets a -25% penalty to spellpower). The spellpower of spells cast initially without regard of mastery level of magic is decreased by 50%. The fourth circle spells cast by the enemy are decreased by one mastery level.
  • With Expert Shatter Summoning, all the Summoning Magic spells of the first to third circles cast by the enemy are decreased by two mastery levels (Expert to Basic, Advanced to None, Basic becomes None and gets a -25% penalty to spellpower). The spellpower of spells cast initially without regard of mastery level of magic is decreased by 50%. The fourth and fifth circle spells cast by the enemy are decreased by one mastery level.

Skill rates[]

The hero classes can learn Shatter Summoning skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
Corrupt Summoning All Summoning Magic spells cast by the enemy cost 50% more mana than usual. Barbarian N/A No requirement
Detain Summoning If an enemy casts any Summoning Magic spell, their next turn is delayed by 25% longer than normal. Barbarian N/A No requirement
Weaken Summoning If an enemy casts any Summoning Magic spell, their spellpower is considered as 25% lower than normal. Barbarian N/A No requirement
Back to the Void All the creatures led by the hero inflicts thrice as much damage on Summoned enemies. Barbarian N/A Might over Magic
Fog veil The hero calls upon the forces of nature to affect enemy ranged-attacking creatures. Initiative of all enemy shooters is decreased by 10% and their damage is decreased by 10%. Barbarian N/A Weaken summoning
Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock, Wizard N/A
(ability from this skill is shared with Summoning Magic skill)


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy