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Secrets Revealed is the fifth scenario of the Unholy Alliance campaign in Heroes of Might and Magic III: The Shadow of Death. It becomes available at the same time as Agents of Vengeance. Realizing that there are too many Necromancers in Erathia for him to face alone, Yog allies himself with Crag Hack.

"We two Barbarians were glad to have found each other in this land of strangers. Both of us are following the trail of the Necromancers, but I am shocked that their actions seem to have gone unnoticed by Erathian leaders. Crag was not interested in investigating my concern further until I mentioned his glorious battle. That always works with Barbarians like him."
Yog

Walkthrough[]

Yog and Crag Hack must defeat the Necromancers to win the scenario. However, if either hero is defeated in combat, the scenario is lost. Yog and Crag Hack are limited to level 33 but will carry their experience, skills and spells on to their next scenario.OffBck

Crag Hack and Yog start in the north with two Strongholds. The purple Necromancers have one Necropolis in the center and one in the southeast, while the orange Necromancers have one in the southwest and one in the southeast. They also have two high-level heroes each. There are two neutral Necropolises, one in the northwest and one in the northeast.

The two enemy towns in the southeast will be the hardest to reach, since they are walled in by cliffs. The enemy has one two-way monolith near every Necropolis on the map, behind a black border gate. Since the only black keymaster's tent is in the southeast, they will be able to raid with impunity at the start of the scenario.

In order to reach the southeastern corner, Crag Hack and Yog must visit the other keymaster's tents on the map - the light blue one to the west, the dark blue one to the east, the green to the far south, and the red one south of the center (so one near every Necropolis). The player can also capture the Necropolises, but the enemy is likely to try to retake them, so the player should keep them well guarded. The large stack of orc chieftains near Crag Hack's Stronghold can be defeated for 50,000 gold and an Endless Sack of Gold, which can be helpful when gathering an army.

Between the two Strongholds is a valley with border gates, and a two-way monolith leading to the southeast. Once they have visited all the keymaster's tents, the heroes can go through the monolith and take out the two Necropolises. Note that passing through the gates will earn the player 150,000 gold. With the southeastern corner conquered, the player can use the two-way monoliths to claim the other Necropolises and deal with any wandering heroes.

There are three seer's huts on the map. The one to the far north offers 20 thunderbirds if the player defeats the Necromancer Nimbus. The in the center offers 25 cyclops kings if the player defeats a nearby stack of ancient behemoths, and the one in the southwest offers 4 dread knights for 5 wood, 15 mercury, 5 ore, and 2,500 gold.

Towns[]

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On