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For other uses, see Scouting.

Scouting is a secondary skill in Heroes of Might and Magic IV. It is used to survey the land on the adventure map.

Scouting is related to secondary skills Pathfinding, Seamanship and Stealth. By default, thieves start with this skill.

Scouting can be combined with other secondary skills, which grants hero an advanced class:

Levels[]

Basic[]

SkillBasicScoutingIV

Basic Scouting gives the hero a +1 Scouting radius and the ability to learn the traits of any adventure object. The hero can also see enemies with Basic Stealth on the adventure map. It has no prerequesits.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedScoutingIV

Advanced Scouting gives the hero a +2 Scouting radius and the ability to learn the exact number of creatures in a hostile army. The hero can also see enemies with Advanced Stealth on the adventure map. It has no prerequesits.

This skill allows the hero to learn:

Expert[]

SkillExpertScoutingIV

Expert Scouting gives the hero a +3 Scouting radius and the ability to estimate the outcome of a battle with an enemy army. The hero can also see enemies with Expert Stealth on the adventure map. It requires the hero to learn Basic Pathfinding.

This skill allows the hero to learn:

Master[]

SkillMasterScoutingIV

Master Scouting gives the hero a +4 Scouting radius anand the ability to learn the skills of enemy heroes. The hero can also see enemies with Master Stealth on the adventure map. It requires the hero to learn Advanced Pathfinding.

This skill allows the hero to learn:

Grandmaster[]

SkillGrandmasterScoutingIV

Grandmaster Scouting +5 Scouting radius and the ability to view enemy Town and Army screens. The hero can also see enemies with Grandmaster Stealth on the adventure map. It requires the hero to learn Expert Pathfinding.

This is the final level of Scouting skill. This skill allows the hero to learn:

Bonuses[]

Scouting has related artifacts and an advanced class hero that also increase potency, by having:


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy